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Exporting Garments as 3D Objects

With the finished simulation of a garment, you can export the garment (with or without the avatar) as a 3D object. For example, the output may be used with third-party rendering or other software.

To export the garment as a 3D object:

  1. On the Main menu, click File, then Export. A file explorer window is displayed.

  2. Navigate to where you want to save the exported garment.

  3. A file name is suggested. If you want to change the file name, type in the new file name.

  4. In Save as type, select the file format you want to use from the drop-down list. For example, Autodesk FBX.

  5. Click Save. The Export 3D Object dialog box is displayed.

    2020 January Edition and newer

    Export 3D Object dialog box

    2019 August Edition and older

    Export 3D Object dialog box

    With effect from Lotta 2019 August Edition, the number of polygons is displayed at the bottom right of the Export 3D Object dialog box.

  6. Do one of the following:

    1. Edit the export settings as required. For more information, refer to Editing 3D Object Export Settings.

    2. Use previously saved settings:

      1. In the text box near the top of the Render window, click Drop-down. A menu is displayed.

      2. Select the name of the previously saved settings you want to use. The export settings are adjusted to match the previously saved settings. You can edit these in the normal way, if required.

    3. Import export settings:

      1. In the text box near the top of the Render window, click Drop-down. A menu is displayed.

      2. Click Import. A file explorer window is displayed.

      3. Navigate to where the settings file is located, and select it.

      4. Click Open. The export settings are adjusted to match the previously saved settings. You can edit these in the normal way, if required.

  7. Click Export. The garment - with or without the avatar, according to the chosen settings - is exported as a 3D object.

 

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