There are the following main types of trim:
Trim items that can be assigned to an edge or line. For example, repeatable 2D trim, and smart zippers.
Trim items that can be assigned to a piece as an internal element. For example, 2D trim, 3D trim, and smart buttons.
A trim object includes the parts detailed in the following table.
Front of the trim, facing away from the avatar.
Back of the trim.
Various visual maps and supporting properties.
Properties such as mass, friction, thickness, bend, stretch, and so on, stored in the fabric database.
Information added to the tech pack.