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Editing Parametric Avatars

For information about editing Olivia, the new parametric avatar released with 2020 September Edition, refer to Editing New Parametric Avatars.

You can make changes to a parametric avatar using the Edit Avatar pane.

To view the Edit Avatar pane:

  1. In the 3D window, right-click on the avatar. Menus are displayed.

  2. Click Edit Avatar.

    1. If using 2019 August Edition and newer, and the avatar has not previously been updated to the 2019 August edition format, the following is displayed:

      Editing an older avatar

      Click Yes. The Edit Avatar pane is displayed in the Context view.

    2. In other cases, the Edit Avatar pane is displayed in the Context view.

    2019 August Edition and newer

    Edit Avatar pane

    VStitcher 2019 April Edition and older

    Edit Avatar pane

  3. As you make changes, Save is enabled. Click Save to keep the changes to the avatar.

If you make extensive changes to an avatar, you may find it helpful to use a new name for the avatar and make your changes to the newly named avatar, retaining the original avatar and name for reference.

The following table gives details about what you can do in the Edit Avatar pane.

SettingDescription

Name

 

The name of the current avatar.

To add a new avatar based on the current avatar:

  1. Type a new name.

  2. Click Save As.

Body Resolution

 

The amount of detail in the 3D geometry for the avatar. The more detail, the smoother the avatar. The more detail, the larger the file size.

Avatar Friction

 

The amount of friction or stickiness the avatar exerts on the garment.

  • Plastic - least friction

  • Human - standard friction

  • Cloth - most friction

Styling

 

Either Styling or Measurements may be selected. Styling is selected by default.

When Styling is selected, the following are displayed:

For more information, refer to the relevant sections below.

Measurements

 

Either Styling or Measurements may be selected. Styling is selected by default.

When Measurements is selected, the following are displayed:

Mannequin Look

Displayed when Styling is selected.

Parametric avatars can have a regular or a mannequin look. The regular look is lifelike with skin textures. By default, the avatar uses the regular look. The following image shows the avatar Deborah in regular (left) and mannequin look (right).

Deborah in regular and mannequin look

Skin Tone

Displayed when Styling is selected.

Click Click the drop-down to display the available skin tones. Click to select the skin tone for the avatar.

Hair Style

Displayed when Styling is selected.

Click Click the drop-down to display the available hair styles. Click to select the hair style for the avatar.

Note: Disabled if Mannequin Look is selected.

Search

2019 August Edition and newer

Type to search for a property in the current tab.

For example, a search for Mouth in the Styling tab displays the Open Mouth property. A search for Mouth in the Measurements tab displays the Mouth Width property.

Face Expression

Displayed when Styling is selected.

Expand to view the configurable parts of the face expression. Edit the face expression as required.

In 2019 August Edition and newer:

  • The color of the slider handle for a property is significant.

    • Blue - a default value

    • Orange - an edited value

  • After editing a measurement, a reset icon is displayed. To reset the value, click Reset.

Face Expression is available for the following avatars:

  • Deborah

  • Tina

  • Kim

  • Rachel

  • Maya

  • David

Lock

Displayed when Measurements is selected.

Enables you to lock measurement changes to the avatar.

  1. Click Lock. You are prompted to enter a password.

  2. Type the password and click OK.

    When locked, changes cannot be made to the avatar measurements.

  3. To unlock, click Unlock, type the password, and click OK.

Reset

Displayed when Measurements is selected.

Click  to reset the avatar to the original settings.

Measurement Sections

Displayed when Measurements is selected.

Enables you to set the size of different parts of the avatar. Expand each section to see the measurements in detail.

Measurement sections

For more information, refer to Editing Measurements.

Note:

  • In general, it is recommended to work from top to bottom of the avatar when changing measurements.

  • To view the body part for which the measurement is shown, click inside the box displaying the number of the measurement. A green line is displayed in the 3D window showing what is being measured.

  • Some measurements are interlinked. When you click on the drop-down of an interlinked measurement, it is displayed with a solid orange border, and other interlinked measurements are highlighted with an orange dotted border.

    Any change to a primary body part may also automatically change an interlinked part. This is to maintain proportions.

    For example, the following image shows when changes are made to the armpit, the measurements on bicep, arm, and wrist may also change automatically. However, you can always go to the specific sliders for each of these measurements and edit them independently.

    Changes to the armpit are linked to bicep, arm, and wrist

    For example, the following image shows what happens when the user clicks in the Shoulders box. A green line is displayed in the 3D window showing what is being measured. The Shoulders box is highlighted with a solid orange border. Chest, to which Shoulders is linked, is shown with an orange dotted border.

    Shoulders measurement

Editing Measurements

In the Measurements tab, you can edit the size of different parts of the avatar. If required, click Click to expand to expand a section to see the measurements in detail.

In general, it is recommended to first make any required changes to the Body Shaping section, and then work from top to bottom of the avatar when changing measurements.

The following measurement sections are available

  • Height

  • Body Silhouette

  • Torso

  • Legs

  • Hands

  • Body Shaping

  • Face

The functionality in the Measurements tab depends on the version of VStitcher you are using.

In addition, 2020 May Edition introduced a Balanced slider. For more information, refer to Balancing a Parametric Avatar Silhouette.

Parametric Avatar Compatibility

VStitcher 2019 August Edition introduced improvements to parametric avatars, particularly about editing measurements. When using VStitcher 2019 August Edition (or newer versions), you do not need to upgrade your parametric avatars to the new format in order to use them. VStitcher 2019 August Edition supports the use of parametric avatars in the old format. (In other words, it is backward compatible.) All existing snapshots are loaded and the improved parametric avatar feature does not affect your existing files.

When using VStitcher 2019 August Edition (or newer versions), if you want to edit a parametric avatar, you are prompted to save the avatar with a new name in order to be able to use the new avatar format and measurement capabilities.

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