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Creating the Library File

Before creating the library file, add whatever additional fabrics you want to include. For each fabric, repeat the steps described in Adding Physical Properties and Adding Textures.

When ready to create the library file, take the following steps according to the software version you are using:


As an alternative, you may find it more efficient to create a U3M asset library. To do this:

  1. Export the materials as a Packed U3M Library (*.u3ma).

  2. Use the Libraries Menu to import the library.

  3. For more information, refer to Creating and Adding Your Own Asset Libraries and Using the Libraries Menu.

The advantage of this approach is that the library is available from the Libraries tab (Resources tabs > Materials > Libraries) regardless of what garment you are working on.


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