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Editing Trim Texture

You can edit the texture of trim in external software such as Photoshop, Illustrator, Gimp, Corel Draw, or Paint.

You must specify the external software in your preferences. For more information, refer to Images & Colors.

To edit trim texture:

  1. If the Materials tab is not already open, on the Resources tabs, click Materials.


  2. If not already open, click the Garment tab.

    Garment tab is open

  3. Go to the Trims section.

  4. Click the trim whose texture you wish to edit. The trim properties are displayed in the Context view.

  5. Go to the Context view.

    • If using VStitcher 8.0 and newer, two sides - Face and Back - are displayed. The selected side is highlighted in blue. By default, Face is selected. Click to select a side. Ensure you are editing the correct side.

      Texture face and back

    • If using VStitcher 7.9 and earlier, only the Face is displayed.

  6. To edit the texture of the selected side, go to the map whose texture you want to edit, and click the thumbnail.

    For example, to edit the diffuse texture, go to the Diffuse map and click the thumbnail.

    If there is no existing texture file, a file explorer window is displayed. You can navigate to the location of the file you want to use for the texture.

    If there is an existing texture file, the image editor is displayed.

    Image editor

    To expand the editor, click Expand the editor. To collapse the editor, click X.

  7. To replace the texture file:

    1. Click Replace.

    2. Navigate to the location of the new texture file, select it, and click OK.

  8. To edit the texture file in external software:

    1. Click Edit externally. The file is opened in the image editor specified in your preferences.

    2. Edit the file as required.

    3. Save the file.

  9. Return to VStitcher to view the changes.

For more information, refer to Image Editor.

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