You can edit the texture of trim in external software such as Photoshop, Illustrator, Gimp, Corel Draw, or Paint.
To edit trim texture:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not already open, click the Garment tab.
Go to the Trims section.
Click the trim whose texture you wish to edit. The trim properties are displayed in the Context view.
Go to the Context view.
VStitcher 8.0 and newer, two sides - Face and Back - are displayed. The selected side is highlighted in blue. By default, Face is selected. Click to select a side. Ensure you are editing the correct side.
VStitcher 7.9 and earlier, only the Face is displayed.
To edit the texture of the selected side, go to the map whose texture you want to edit, and click the thumbnail.
For example, to edit the diffuse texture, go to the Diffuse map and click the thumbnail.
If there is no existing texture file, a file explorer window is displayed. You can navigate to the location of the file you want to use for the texture.
If there is an existing texture file, the image editor is displayed.
To expand the editor, click . To collapse the editor, click X.
To replace the texture file:
Navigate to the location of the new texture file, select it, and click OK.
To edit the texture file in external software:
Click . The file is opened in the image editor specified in your preferences.
Edit the file as required.
Save the file.
Return to VStitcher to view the changes.
For more information, refer to Image Editor.