You can use the 3D styling enhancements to easily carry out complex tweaks and fixes, such as:
Move a fully draped garment and align it with an avatar that is positioned differently from the source avatar
Fix drape problems in an outfit or multi layered garment by moving specific patterns, locking them, and then using the pinch tool on a lower layer
Fix and add stitches to a draped outfit or multi layered garment by moving a piece and then stitching a pocket to the garment underneath
Stitching to the inside by moving a layer and then stitching, for example, an internal pocket
Moving a garment that has been sent to the floor so it won't be on the floor
To use the 3D styling tools, you first go to the 3D styling pane. When the pane is displayed, you can use the styling tools as required.
For more information, expand the following:
To view the pane and the 3D styling tools:
On the Main toolbar, click .
The 3D styling pane and the 3D styling horizontal contextual menu are displayed.
2020 September Edition and newer
2020 May Edition
In the 3D styling pane, click to expand the Advanced section.
Only available in 2020 September Edition and newer
The garment layers are displayed.
You can drag pieces to different layers.
Select any piece in a layer to enable the advanced configuration options at the bottom of the pane. For example, in the image above, selecting 0005JBK  causes the Use in 3D and other options to be enabled.
Click . The Advanced menu is displayed.
Once you have dressed the avatar, and made 3D styling adjustments, if you click Prepare, this cancels all 3D styling. Instead, if you need to redress the avatar, click Dress, then Finish.
To make 3D styling adjustments:
Click the tool you want to use: Pinch, Brush, or Move.
For Pinch and Brush, set the required radius. Either drag the slider, or type in the radius.
In the 3D window, use the tool.
In the 3D styling pane, in the 3D Styling Properties section, select the styling property you want to apply: Hold, Flatten, or Retouch.
If required, push or pull the affected area by selecting and dragging it.
Once you have finished styling, on the Main toolbar, click Dress.
The tools and properties are described in the following table:
Use this tool to push or pull the selected point or area by dragging. If selected, you may use Regular or Focused Effect.
Use this tool to paint an area by dragging. If selected, you may use Regular or Focused Effect.
Tip: Press Ctrl (Mac: Command) and click to apply the brush to a complete pattern piece.
Use this tool to move a selected pattern piece (or pieces) without:
To select multiple pieces, press Shift while clicking the pieces you want. To select the garment, press Ctrl+A (Mac: Command+A).
Displays if Brush is selected.
Use this tool to erase previously applied 3D styling.
Note: The size of the erase point matches the specified radius.
Determines the area each tool affects. You can use the slider or type in a value.
The affected area does not move. Areas with this property are colored blue.
The affected area is smoothed out (ironed). Areas with this property are colored orange.
The affected area is stretched or shrunk according to the property values. Areas with this property are colored magenta.
General 3D Styling Tool Notes
The following details apply to using 3D styling.
Going from prepare mode to 3D styling does not trigger simulation
If simulation is running, clicking Pinch, Brush, or Move pauses the simulation
Going into prepare mode exits 3D styling
You can select an area over which you have applied 3D styling and selected a property. For example, Pinch + Hold. Each such area displays a selector consisting of two connected, colored globes. One globe is displayed on each side of the garment.
The following image shows the selector for an area on a man’s short sleeved shirt. The avatar is hidden.
An area, click either globe. The globe displays in green to show it is selected.
Multiple areas, press Shift while clicking.
As well as using either globe of the selector to select an area, you can also use it to push or pull the area.
You can clear 3D styling using the Erase tool.
You can also clear:
An area of 3D styling by selecting it, then going to the 3D Styling Properties section and clicking .
Multiple areas of 3D styling by selecting them, then going to the 3D Styling Properties section and clicking .
All 3D styling, by clicking Select All, then Clear. All the styling is cleared.
The 3D styling tools horizontal contextual menu includes several options to help you with your styling, as detailed in the following table.
For more information, refer to Snapshots.
Select to use fast mode when dressing the avatar. Fast mode uses a default grid of 1, and is useful for speeding up simulation of more complex garments. Fast mode was previously known as draft mode.
Select to freeze the avatar’s pose. For example, you can use this to prevent a collision between the avatar’s arms and the garment.
While selected, you can add a new piece to the garment, and if you arrange the new piece on the avatar, when you click Dress the 3D simulation works on the new piece only, leaving the existing garment dressed on the avatar.
Clear to have the 3D simulation ignore the effects of gravity. For example, you can use this if you want to prevent the garment or part of it from falling off the avatar.
Select to enable the 3D gizmo. The 3D gizmo is displayed when you make adjustments in the 3D window, giving you more flexibility in the direction of these adjustments. For more information, refer to 3D Gizmo.
When using the 3D styling tools, if you select a layer or a pattern piece in the 3D styling pane, you can use the advanced configuration options.
Use in 3D
Select to use the layer in the 3D simulation.
Resets the 3D simulation, with the selected layer displaying in prepare mode in the 3D window.
Select to lock the layer. Future 3D styling changes do not affect the layer.
Select to make the layer visible in the 3D simulation.
Select to make the stitching effective in the 3D simulation.
Affects how the 3D simulation treats collisions between the edges of the same piece. For example, pieces collars and cuffs. Select Default or the appropriate value from the list.
The invisible underlying grid applied to the resolution of fabric display in 3D simulation. A value of 1 means a grid of 1 cm x 1 cm.
Note: The lower the scale, the slower the 3D simulation.
You can also set the Lock and Visible properties by clicking the appropriate icon in the layer.