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Exporting to Maya or Cinema 4D

When exporting a 3D object to Maya or Cinema 4D, the following settings are recommended:

2020 January Edition

  • 3D Format: Autodesk FBX (fbx)

  • Garment Inside: selected

  • Garment Thickness: selected

  • Scale: x 1 (Keep as is)

  • Baked Textures: selected

  • File Format: PNG

  • Pixels: selected

  • Single UV Layout For All Pieces: selected

  • Square (0-1): selected

  • FBX Version: 2014/2015

  • FBX Type: Binary

  • Up Axis: Y

  • Use Pattern Piece Names: selected

2019 August and April Edition

  • 3D Format: Autodesk FBX (fbx)

  • Layout UV: selected with:

    • All Pieces (Square, Range 0-1)

    • Garment Inside

  • Texture Resolution: Pixels

  • FBX Version: 2014/2015

  • FBX Type: Binary

  • Scale: x 1 (Keep as is)

  • Up Axis: Y

  • Use Pattern Piece Names: selected

Maya

To get the best results with an exported 3D object in Maya, the following are recommended:

  • For each material that doesn’t need transparency, go to Transparency and select Break Connection.

  • Go to each normal map node and change Color Space to Raw.

Cinema 4D

To get the best results with an exported 3D object in Cinema 4D, it is recommended to clear the alpha channel.

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