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Creating Avatars for Animation

Creating Avatars for Animation

There are many ways to create animation. For the purposes of animation in Lotta, you need avatars with enough keyframes to have a smooth transition of poses during the animation.

To start, you need a human model that has a rig - where the skeleton is connected to the geometry. Next, work out what animation you want. For example, perhaps you want the avatar to walk across the screen. Then, use your software tool of choice to create the keyframes.

Creating Custom Animations for Browzwear Parametric Avatars

If you want to create custom animations for Browzwear avatars, you can download the following FBX files for each avatar. To download the file, click on the desired avatar name.





Faceless Man

Faceless Woman


Note that not all avatars have the option to custom animation.

The Olivia FBX can be used for creating animations for Olivia, Lily, or Gabriella. The other FBX files should be used for the correspondingly named avatar.

For a video that shows how to use to create custom animations and import them for use in the Animation workspace, refer to Animation Workspace

Creating Animation for Custom Avatars

It is recommended to use the services of a professional 3D artist to create a custom avatar for animation.

For avatars to work in animation, ensure that all the avatar's objects are combined into a single object, and attached to a skeleton.

If you are not a professional 3D artist, or do not have access to one, there are several online sites where you can acquire a rigged model and generate keyframes, or just generate keyframes from your own rigged or non rigged model.

For example, from, you can use the following avatars:

In each case, you can use the avatars in their basic form. Do not include any additional elements, such as hair, shoes, and so on.

For example, you can use the basic Genesis 2 and 3 avatars at

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