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Context View

Context view

This section includes information about the following user interface elements in the Context view:

Animation Tab

This tab has settings for playback, cameras, and simulation as described in the following tables.

Context view

Playback Settings Description

Frame Rate

Determines the FPS of the animation. The default setting is determined by the currently loaded avatar.

Click Click the drop-down to display the available options, then click the option you want to use.

Playback Speed

Determines the speed of the animation playback. You can create a slow motion effect by choosing a number less than 1 or a fast forward effect by choosing a number greater than 1.

Click Click the drop-down to display the available options, then click the option you want to use.

Preview

Determines how the animation preview is displayed.

Click Click the drop-down to display the available options, then click the option you want to use.

  • Real Time. The default setting which skips frames to give accurate timing.

  • Frame by Frame. Doesn’t skip frames and so the transition is less smooth and may not show accurate timing, depending on computer performance

 

Cameras Settings Description

Follow Avatar

By default, animated avatars move away from the center of the screen. This may make it difficult to find a good camera angle or position. Select this option to have the camera follow the avatar’s movement.

Motion

Determines the camera motion.

Click Click the drop-down to display the available options, then click the option you want to use.

Orientation

Determines the orientation of the camera.

Click Click the drop-down to display the available options, then click the option you want to use.

Note: Only enabled if a Motion other than the default is selected

Field of View

Determines the camera’s field of view. The lower the number, the closer the view. Adjustments to this setting are reflected in the 3D window.

 

Simulation Settings Description

Re-simulate

Select this option if you want to re-simulate part of a clip.

For example, assume you have a clip of ten seconds length and you are happy with the first four seconds, but at that point feel the garment needs some 3D styling. To deal with this, you could do the following:

  1. Play the first four seconds of the animation (or drag the cursor on the Timeline to that point).

  2. Do whatever 3D styling you require.

  3. Select Re-simulate.

  4. On the Animation bar, click Record.

    The animation sequence is recorded again from the selected starting point.

Use Inertia

Determines whether the animation takes account of inertia.

 

Export Tab

The Export tab includes different tabs for the different export output: Render and 3D.

Export whether as a render or 3D object does not add new animations, but does export existing recorded animations. For example, this means you can record only part of an animation sequence and export that part, perhaps for testing purposes.

For more information, expand the following:

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