This section includes information about the following user interface elements in the Context view:
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The Export tab includes the following child tabs:
This tab has settings for playback, cameras, and simulation as described in the following tables.
Playback Settings |
Description |
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Frame Rate |
Determines the FPS of the animation. The default setting is determined by the currently loaded avatar. Click to display the available options, then click the option you want to use. |
Playback Speed |
Determines the speed of the animation playback. You can create a slow motion effect by choosing a number less than 1 or a fast forward effect by choosing a number greater than 1. Click to display the available options, then click the option you want to use. |
Preview |
Determines how the animation preview is displayed. Click to display the available options, then click the option you want to use.
|
Cameras Settings |
Description |
---|---|
Follow Avatar |
By default, animated avatars move away from the center of the screen. This may make it difficult to find a good camera angle or position. Select this option to have the camera follow the avatar’s movement. |
Motion |
Determines the camera motion. Click to display the available options, then click the option you want to use. |
Orientation |
Determines the orientation of the camera. Click to display the available options, then click the option you want to use. Note: Only enabled if a Motion other than the default is selected |
Field of View |
Determines the camera’s field of view. The lower the number, the closer the view. Adjustments to this setting are reflected in the 3D window. |
Simulation Settings |
Description |
---|---|
Re-simulate |
Select this option if you want to re-simulate part of a clip. For example, assume you have a clip of ten seconds length and you are happy with the first four seconds, but at that point feel the garment needs some 3D styling. To deal with this, you could do the following:
|
Use Inertia |
Determines whether the animation takes account of inertia. |
The Export tab includes different tabs for the different export output: Render and 3D.
Export whether as a render or 3D object does not add new animations, but does export existing recorded animations. For example, this means you can record only part of an animation sequence and export that part, perhaps for testing purposes.
For more information, expand the following:
Render Tab
The Render tab includes the properties described in the following table.
Property |
Description |
---|---|
Include Avatar |
Determines whether the avatar is included in the render. |
Media Output |
Determines the output. Click to display the available options, then click the option you want to use.
|
Render Type |
Determines the type of render. Click to display the available options, then click the option you want to use.
Note: If you select Ray Trace Render, a Render Quality option is displayed. You can select Low, Medium, High, or Best for the render quality. |
Background |
Determines the background. Click to display the available options, then click the option you want to use. For Normal Render, the options are:
For Ray Trace Render, the options are:
|
Render |
Click to create the render. |
3D Tab
The 3D tab includes the properties described in the following table.
Property |
Description |
---|---|
3D Format |
Determines the 3D format. Click to display the available options, then click the option you want to use. |
Include Avatar |
Determines whether the avatar is included in the output. |
Garment Outside |
Always selected and read-only. |
Garment Inside |
Select to export the inside of the garment. |
Garment Thickness |
Select to export the thickness (if any) of the pattern pieces. |
Texture Format |
Determines the file format used for textures. Click to display the available options, then click the option you want to use.
|
Image Size |
Displays the current width and height in pixels. To change a value, type in the new figure. The values are linked so that a change of one automatically triggers a proportionate change in the other. |
Export |
Click to export the animation. |
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