Preferences
You can configure a range of preferences in Lotta.
Viewing Lotta Preferences
To view the preferences:
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Edit (Windows)
Lotta (Mac)
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Click Preferences. The Preferences dialog box is displayed.
If you are not using the most recent version of Lotta, the Preferences dialog box is different.
Editing Lotta Preferences
To edit the preferences:
If not already displayed, open the Preferences dialog box.
Click the appropriate tab.
Edit the preferences as required.
Click OK.
For more information, expand the following sections.
Adobe Tools Color Profiles Setting | Description |
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RGB |
The RGB mode used by the application. |
CMYK |
The RGB mode used by the application. |
Conversion |
The CMYK to RGB conversion mode used by the application. For more information, refer to CMYK to RGB Conversion Configurability. |
CMYK to RGB Conversion Configurability
This feature determines how Lotta treats colors of elements created with external software when imported into the application.
The feature includes a CMYK to RGB conversion option. The available options are:
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Absolute Colorimetric
On conversion, the matching of black and white points is disabled. This option is not recommended unless you need to preserve bespoke colors such as may be used in trademarks or logos.
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Relative Colorimetric (default)
On conversion, colors that are within the application’s scale are unaltered. Two separate colors in the source element may be mapped to the same color in the application.
In general, if imported colors do not display accurately, you should check whether changing the colorimetric conversion setting remedies the situation.
Materials Setting | Description |
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Color Blending Mode |
The default color blending mode for materials. |
Here you can define the image editor to use to edit materials. To choose the image editor, click Browse and navigate to the program file on your computer and select it. Photoshop program files are typically installed in locations such as the following:
Note: The folder and file name depend on the software version you are using. To learn how to use the Edit in External software feature, refer to Edit in External Software Note that in Adobe Illustrator 2022 and newer, a pop up message appears when adding an AI file to the software or when using the edit externally option. Refer to Adobe AI Script Pop Up Message to learn more. |
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Ai Custom Script |
This option allows you to use a script (multi_layer_sample_with_materials.jsx) that will run when adding Ai files as artwork and will add a layered Ai file as separate items of artwork. For details on how to locate and use the script, refer to Using the Ai Custom Script. |
Clip Ai files to artboard |
Select to enable Ai artwork being used in the application to be clipped to only include artboard boundaries. |
Use one master Ai file for all colorways. |
Select to enable automatic replication of changes in original Ai files to all colorways. |
2020 May Edition and newer This feature allows you to create a link between a texture file used in a garment and the external source file. If the source file is changed, on loading the garment a message is displayed asking if you want to update the texture file to match the source file. Note: A texture file is any image file, whether raster or vector, used inside a material. For example, in a diffuse, specular, or displacement map and so on. The feature applies to any material type except 3D trim |
Setting | Description |
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Background Color |
The background color displayed. |
Guideline Color |
The color of any guidelines that you create. Note: 2020 May Edition and newer |
Grid Color |
The color of the background grid. |
Grid Type |
How the grid displays:
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X Spacing |
The distance between lines on the grid in the X axis. |
Y Spacing |
The distance between lines on the grid in the Y axis. |
Show textures during animation |
Select to enable textures to be displayed in animation in the 2D window. For example, when switching to or from the Inside View. |
Double-click to enable Edit Points in Select tool |
Select to enable double-clicking to select Edit Points in the Select tool. |
Setting | Description |
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Resources Folder |
Default location of the resources folder. To restore the default avatar location: Enter the following location for Mac: /Users/username/Library/Application Support/Browzwear/VStitcher/ Enter the following location for PC: PC: C:\Users\username\AppData\Local\Browzwear\VStitcher\ Note, replace “username” in the links with the username of the computer where the software is installed. Click OK after updating the resources folder. You may need to close and re-open the software for the avatars to show in the tab. |
Sets when avatars display with a modest look: simulated underwear.
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Use Built-in Libraries |
This option, enabled by default, allows access to the built-in asset libraries. |
Alvanon DRM |
For use with Alvanon avatars.
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Setting | Description |
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Auto fast simulation mode |
Select to change the grid value to 1 during simulation. When the avatar reaches its final pose, simulation finishes with the grid set for each piece. |
Show texture in prepare mode |
By default, the fabric texture displays in prepare mode. Clear to hide the fabric texture in prepare mode and see through to the avatar. |
Setting | Description |
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Username |
The name displayed with 3D annotations. Type in the name. |
Use initials as profile picture |
Read-only and enabled by default. Your user initial is displayed in the 3D annotations pane with annotations made. |
Annotation Image Editor |
2020 May Edition and newer The image editor used by the application for images added to annotations. To choose the image editor:
Note: |
Setting | Specification |
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Template |
The template to be used when creating a tech pack. |
Processor |
The location of an external script you want to run automatically after creating a tech pack. To select:
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Don't wait for processor to finish |
Only relevant if you are using an external script you want to run automatically after creating a tech pack. If this option is cleared, the application is locked until the external script finishes. Select to unlock the application and enable it to run while the external script runs. |
Open folder after export |
Select to enable the tech pack folder to open automatically after completing the tech pack export. |
Destination Path |
The location of the tech pack. To select:
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Logo File |
The location of the file with the company logo you want to include in the tech pack. To select:
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Rendering preferences depend on the ray trace renderer you select. At Ray Trace Renderer, click , then click the application you want to use.
2022.1.5 and newer Select which 3D display engine to use for rendering (Unreal/OpenGL).
Note that Open GL does not support real time ray trace rendering. When you switch to the Open GL option, the Real time ray trace rendering option is disabled.
2022.1.5 and older
You may select either local or remote:
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Local (Blender)
Blender Path - type in the path to the Blender program file. Alternatively, click Browse, navigate to the Blender program file, select the file, and click Open.
Render Command - type in the command you want to run on Blender. Refer to the Blender documentation.
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Remote (Blender) - click the drop-down to select the remote resource.
If you choose RenderStreet, you must have a RenderStreet account. If you don't have a Render Street account, click the link to go to the RenderStreet website and create an account.Blender Path - type in the path to the Blender program file. Alternatively, click Browse, navigate to the Blender program file, select the file, and click Open.
Username - type in your Blender username.
Password - type in your Blender password.
Open folder after render - select to enable the render folder to open automatically after completing the render.
Delta Gen compatible FBX - select to enable the FBX file created for rendering to be compatible with DeltaGen.
2022.1.5 and newer Select which 3D display engine to use for rendering (Unreal/OpenGL).
Note that Open GL does not support real time ray trace rendering. When you switch to the Open GL option, the Real time ray trace rendering option is disabled.
2022.1.5 and older
Local installation of Modo is supported.
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Local (Modo)
Modo Path - type in the path to Modo, or click Browse, navigate to the file, select the file, and click Open.
Render Command - type in the command you want to run on Modo. Refer to the Modo documentation.
Open folder after render - select to enable the render folder to open automatically after completing the render.
Delta Gen compatible FBX - select to enable the FBX file created for rendering to be compatible with DeltaGen.
2022.1.5 and newer Select which 3D display engine to use for rendering (Unreal/OpenGL).
Note that Open GL does not support real time ray trace rendering. When you switch to the Open GL option, the Real time ray trace rendering option is disabled.
The following image shows the difference when using the different display options.
2022.1.5 and older
You may select either local or remote:
Local (V-Ray)
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Remote (V-Ray)
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By default, Browzwear Render Cloud is selected.
Browzwear Render Cloud is a new V-Ray cloud rendering service available with effect from 2020 May Edition for use within Lotta and VStitcher as an optional extra. For more information, contact your Browzwear representative.
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Open folder after render - select to enable the render folder to open automatically after completing the render.
Delta Gen compatible FBX - select to enable the FBX file created for rendering to be compatible with DeltaGen.
Only available to users with a Smart Design license.
In versions older than 2020 May Edition, this tab is labeled Modular.
Setting | Specification |
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Create and edit SmartDesign templates |
2020 May Edition and newer Select to enable the creation and editing of SmartDesign template files. Note: If enabled, the configure tool is displayed on the Main toolbar. |
Extra Iterations |
The number of extra iterations to run simulations in addition to the default number. |
Auto-save in batch simulation |
Select to enable auto-save during batch simulation. |
Default Plugin Folder
The location of the default plugin folder is:
PC: Users\<username>\AppData\Local\Browzwear\<VStitcher or Lotta>\Plugins
Mac: Library/Application Support/Browzwear/<VStitcher or Lotta>Plugins
Adding a Plugin
You can add a plugin using any of the following methods:
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Method 1
Add the plugin to the default plugin folder. The next time you restart the application, the plugin displays in the Plugins tab. Or, you can rescan the plugin folder.
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Method 2
If you do not already have the Plugin tab open, Follow these steps:
On the Main menu, click Edit (Windows), VStitcher or Lotta (Mac).
From the options list, select Preferences. The Preferences dialog is displayed.
Click Plugins. The Plugin tab is displayed.
Then to add the plugin:
On the Plugin tab, click the Plus button. A file explorer window is displayed.
Navigate to the plugin location and select its folder.
Click Select Folder. The plugin is displayed on Plugins tab.
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Method 3
Edit the XML file located in the default plugin folder.
Removing a Plugin
To remove a plugin:
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If you don't already have the Plugins tab open:
On the Main menu, click:
Edit (Windows)
VStitcher or Lotta as appropriate (Mac)
Click Preferences.
Click Plugins. The Plugins tab is displayed.
On the Plugins tab, navigate to the plugin you want to remove.
Click .
Rescanning the Plugin Folder
The application automatically scans the default plugin folder on startup, and loads the appropriate details to display on the Plugins tab. If, after starting the application, you have added one or more plugins to the folder, you must rescan the folder to have the details of the new plugins display on the Plugins tab.
To rescan the plugins folder:
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If you don't already have the Plugins tab open:
On the Main menu, click:
Edit (Windows)
VStitcher or Lotta as appropriate (Mac)
Click Preferences.
Click Plugins. The Plugins tab is displayed.
On the Plugins tab, click . The folder is scanned and all plugin details are displayed on the Plugins tab.
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