Garment Creation Overview
In outline, the typical steps involved in creating a basic 3D garment might include:
Importing the digital pattern file
Selecting the avatar
Checking the pieces - and where required, adding and editing pieces
Stitching the pieces
Arranging the pieces
Preparing the garment on the avatar
Dressing the avatar
This basic outline does not include details such as adding fabrics, seams, and so on.
You can use Lotta to:
Dress the avatar
Add fabrics, seams, artwork, and so on
Do post simulation adjustment using the 3D styling tool
Each company has its own workflow. For example, you might use VStitcher to complete the steps up to dressing the avatar, and then complete the addition of fabrics, seams, artwork, and so on using Lotta. Another company might decide to use VStitcher for everything.
Continue with Browzwear File Types.
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