Fur
You can add fur to any of the following:
Fabrics
Seams (with garment enhanced layer blend mode on or off)
Edge assignable trims (with garment enhanced layer blend mode on or off)
Artwork
2D trims
For more information about enhanced layer blend mode, refer to Element Layer Ordering.
The following image shows fur applied to artwork and an edge assignable trim.
Adding Fur
To add fur:
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If the Materials tab is not already open, on the Resources tabs, click Materials.
On the Materials tab, click the material you want to use fur with.
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Go to the Context view, and select Use Fur.
The Fur section expands, displaying fur properties.
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Set the fur properties as required.
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Click to display preset properties for fur.
From there, you can also import and export presets.
You can also edit the properties individually.
For more information, refer to the table below.
The Diffuse of the material is the base of the fur, and determines the color of the fur strands and the fur texture.Property
Description
Length
Length of a strand of the fur.
Thickness
Thickness of a strand of the fur.
Gravity
How upright each strand is. A value of 0 means the strand stands straight up.
Bend
Amount of bend in the strand.
Taper
Sharpness of the strand. A value of 1 is a sharp point, and a value of 0 is no sharpness.
Density
How dense the strands are grouped together.
Curl
Curl is a more pronounced, circular effect on fur. You can set the radius and angle of the curl.
Variation
The preceding properties are the default setting for each strand of the fur. This property allows you to vary each of the length, thickness, gravity, and curl radius, to a certain extent. A value of 0 means no variation. A value of 1 is the greatest variation.
Specular
Specular color, amount, and spread for the fur.
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If you want to save the current property settings, type a name in the text box, and click Save.
Click Preview to display the render window with a V-Ray render of the garment.
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