To edit 3D trim properties, including texture maps:
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In the Trims section, click the trim you want to edit. The trim properties are displayed in the Context view.
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Edit the properties as required.
Label
Description
1
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Trim name
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Click
to rename the trim. The Rename Material dialog box is displayed.
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Type in the new name.
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Select or clear Apply to all Colorways according to whether you want the new name to be applied to all colorways.
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Click OK.
Physics
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Click Physics to display the Edit Mass dialog box.
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To edit the Mass, type in the value you want, then click OK.
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Physics
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Click Physics to display the Edit Mass dialog box.
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To edit the Mass, type in the value you want, then click OK.
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2
Parts of the 3D trim, each with an image thumbnail and color thumbnail.
Click the color thumbnail to open the color picker, and select the color you want.
Note: The color selected affects the diffuse color only.
3
Image of the trim.
4
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Transparency
The amount of transparency the trim is to display, expressed as a percentage.
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3D Trim
A thumbnail image is displayed. Click the thumbnail and the 3D Object Editor is displayed. You can use this to edit the object’s connectors or geometry. For more information, refer to Editing the Connectors and Editing 3D Object Geometry.
5
Diffuse
Map representing the flat, solid color aspect of the material. Includes a texture (image file) and a color.
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The left thumbnail is an image.
If there is an image, click the thumbnail to display the image editor. For a 3D trim, the image editor supports editing the image in external software and replacing the image. Other transformation and tiling settings are disabled. For more information, refer to Image Editor.
If there is no image, click the thumbnail to add one. A file explorer window is displayed. Navigate to the location of the texture file, select it, then click Open. The thumbnail reflects the newly selected image.
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The right thumbnail displays the diffuse color.
Click the thumbnail to display the color picker.
Click
to reset the diffuse color so that it no longer has any effect on the diffuse image.
Note: If you reset the material color, depending on your preferences, the blending mode may also be changed. Resetting the material color automatically sets the blending mode to the mode specified in your preferences. For example, if the material blending mode is Multiply, and the default blending mode in your preferences is Overlay, when you rest the material color, its blending mode is changed to Overlay.
If the blending mode specified in your preferences is:
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Multiply, the color resets to white
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Overlay, the color resets to 50% gray
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Color Blending
Click
to select the color blending to apply. For more information, refer to Color Blending Modes.
6
Specular
Map representing the shininess aspect of the material; how reflective it is. Includes a texture (image file).
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The thumbnail is an image.
If there is an image, click the thumbnail to display the image editor. For a 3D trim, the image editor supports editing the image in external software and replacing the image. Other transformation and tiling settings are disabled. For more information, refer to Image Editor.
If there is no image, click the thumbnail to add one. A file explorer window is displayed. Navigate to the location of the texture file, select it, then click Open. The thumbnail reflects the newly selected image.
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Intensity
Drag the slider or type in a number from 0 (none) to 10 (maximum) to set how reflective the material is.
7
Roughness
Map representing the roughness aspect of the material; the surface irregularities that diffuse light. Includes a texture (image file).
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The thumbnail is an image. A roughness map image is a gray level image.
If there is an image, click the thumbnail to display the image editor. For a 3D trim, the image editor supports editing the image in external software and replacing the image. Other transformation and tiling settings are disabled. For more information, refer to Image Editor.
If there is no image, click the thumbnail to add one. A file explorer window is displayed. Navigate to the location of the texture file, select it, then click Open. The thumbnail reflects the newly selected image.
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Intensity
Drag the slider or type in a number from 0 (none) to 1 (maximum) to set how much roughness the material has.
8
Normal
Map representing the bumpiness of the material. Includes a texture (image file).
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The thumbnail is an image.
If there is an image, click the thumbnail to display the image editor. For a 3D trim, the image editor supports editing the image in external software and replacing the image. Other transformation and tiling settings are disabled. For more information, refer to Image Editor.
If there is no image, click the thumbnail to add one. A file explorer window is displayed. Navigate to the location of the texture file, select it, then click Open. The thumbnail reflects the newly selected image.
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Depth
Drag the slider or type in a number from -3 to 3 to set the bumpiness of the material. A value of 0 is not bumpy and values of -3 and +3 are most bumpy, in different directions.
9
Displacement (Ray Trace Only)
Map representing the 3D geometrical aspect or thickness of the material, and is used to create realistic depth effects. Includes a texture (image file) and depth. Effective in ray trace renders.
Note: There must be a texture for the displacement map to have any effect.
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The thumbnail is an image. A displacement map image is a grayscale image.
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Medium gray (RGB of 128,128,128 or 50% gray): no effect
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Darker gray: concave depth as shown in the following image:
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Lighter gray: convex depth as shown in the following image:
If there is an image, click the thumbnail to display the image editor. For a 3D trim, the image editor supports editing the image in external software and replacing the image. Other transformation and tiling settings are disabled. For more information, refer to Image Editor.
If there is no image, click the thumbnail to add one. A file explorer window is displayed. Navigate to the location of the texture file, select it, then click Open. The thumbnail reflects the newly selected image.
16-bit grayscale files are supported for displacement maps. Such files may be JPEG, TIF or PNG format.
For an introduction, check out the video: Displacement Maps
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Depth
Drag the slider or type in a number from 0 (none) to 3 (maximum) to set the depth of the material.
10
Advanced Options
Toggle
to display additional visual properties. For more information, refer to Advanced Options.
11
Information
You can add additional production information here, if necessary. Text entered here is available as JSON data when a tech pack is created. The data is not available by default, and requires creation and operation of an external script to extract it.
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Advanced Options
Label |
Descriptions |
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1 |
Metalness Map representing the metallic aspect of the material. Includes a texture (image file).
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2 |
Specular Tint Map that adds the diffuse color to reflective areas on the material.
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3 |
Sheen Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.
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4 |
Sheen Tint Map that adds the effect of reflections set by the sheen coming from behind the material.
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5 |
Subsurface Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color. Use of this channel is the only way to achieve a diffuse color that is different from the specular color.
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6 |
Clear Coat Map representing another level of shininess, being an additional diffuse channel. Useful for 3D trims and especially shiny materials.
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7 |
Clear Coat Roughness Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.
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