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Ray Trace Rendering

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3D Window and Ray Trace Rendering Output - What's the Difference?

The output in the 3D window is generated more quickly than ray trace rendered output. A ray trace render takes more time because it produces more detailed output that mimics how light works in real life and is much more realistic. Further, it adds information that isn’t seen in the 3D window, such as self-shadowing, environment shadows, color bleed, and more. The main difference is not so much in the explicit colors as the tones displayed with, for example, shadows darkening the image and color bleed having a subtle effect.

  • 3D window output is quicker to display and is suitable for most workflow tasks.

  • Ray trace rendered output is more accurate and best for final design decision purposes.

Improved 3D Display with the Integration of the Unreal Engine

2022.1 and newer

The integration of the Unreal engine enables very fast ray trace rendering and an improved 3D display that displays high quality shadows and reflections in real time.

The following images show the difference in the 3D display with and without the integrated Unreal engine.

The 3D display without the integrated Unreal engine.

3D display before unreal engine

The 3D display with the integrated Unreal engine.

3D display with the Unreal engine

Use Nvidia graphics card with RTX support to enable top quality 3D display and ray trace rendering.

For more information about the 3D display with Unreal and the supported graphic cards, refer to Enhanced 3D Display with Unreal Engine.

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