When exporting a 3D object to Maya or Cinema 4D, the following settings are recommended:
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3D Format: Autodesk FBX (fbx)
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Garment Inside: selected
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Garment Thickness: selected
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Scale: x 1 (Keep as is)
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Baked Textures: selected
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File Format: PNG
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Pixels: selected
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Single UV Layout For All Pieces: selected
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Square (0-1): selected
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FBX Version: 2014/2015
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FBX Type: Binary
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Up Axis: Y
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Use Pattern Piece Names: selected
To get the best results with an exported 3D object in Maya, the following are recommended:
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For each material that doesn’t need transparency, go to Transparency and select Break Connection.
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Go to each normal map node and change Color Space to Raw.
Comments
Thanks for the settings recommendation. However, when I export according to these settings for cinema 4D I don't get opacity. Is there a way how to get it if I want the export to be fbx? Currently, I work in 2021.3.3 version. Many thanks! Olga
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