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PBR Support

PBR Support

PBR (Physically-Based Rendering) is a modern technology which delivers more realistic real-time and ray-trace output.

Support for PBR is reflected in:

  • Improved output in the 3D window and when rendering.

  • An increase in the number of material maps, the details of which are shown in the Context view for each material type.

  • Addition of Browzwear PBR FBX format as an option when exporting 3D objects

The following image shows some of the channels and the effect of the different values for intensity.


  • Although there are a larger number of material maps, it is not necessary to use them all.

  • Specular and roughness maps use the gray level intensity of their respective map images.

  • Diffuse, subsurface, and normal maps use the colors of their respective map images.

  • In channels using an image and an intensity, the intensity value determines how much of the image is used in the output.

  • Adding a texture image automatically sets a channel’s intensity to 1.

For more information, refer to:


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