3D Window Details
The 3D window displays the avatar, 3D simulated garment, and other 3D elements and functions. You can view the pressure or tension map, change the avatar's pose, and view different angles of the simulated garment. You can also view multiple avatars.
Navigating and Working in the 3D Window
VStitcher provides several tools you can use to navigate and work in the 3D window. By default, Navigate mode is enabled, allowing you to view the avatar/garment from 360 degrees around the centrally fixed avatar/garment.
For more information, expand the following:
You can use the mouse to zoom, or change the camera view.
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Zoom
To zoom in or out, rotate the mouse wheel button.
You can change how the rotation works in Preferences. -
Change Camera View
Use your mouse to change the camera view.
As you move your mouse in the 3D window - except when over the garment - the cursor changes to a directional arrow. Click to move the camera as follows:
Up
Down
Rotate left
Rotate right
Up and rotate left
Up and rotate right
Down and rotate left
Down and rotate right
The camera continues to move in the selected direction while you hold the mouse button down.
The arrow shows the direction the camera moves, and therefore the avatar moves in the opposite direction.
If you want your avatar to spin levelly, make sure the arrow is displaying rotate left or right as shown above.
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You can create a keyboard shortcut for automatic rotation in the 3D window.
Go to the Keyboard shortcuts dialog box
Click Workspace
In the 2D and 3D View section, select Automatic Rotation, and type in a keyboard shortcut.
For more information, refer to Opening the Keyboard Shortcuts Dialog Box
If this mode is enabled (in Preferences), instead of the default navigation mode (Browzwear) described in Using the Mouse, you navigate in the 3D window like this:
To | Do This |
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Change viewpoint (rotate) |
Press Alt+left mouse button (Mac: Option+left mouse button) and drag the cursor to change viewpoint as required. |
Pan |
Press Alt+middle mouse button (Mac: Option+middle mouse button) and drag the cursor to pan as required. Alternatively, press Space bar+middle mouse button and drag the cursor to pan. |
Zoom |
Scroll the middle mouse button up (to zoom out) or down (to zoom in). Alternatively, press Alt+right mouse button (Mac: Option+right mouse button) and drag the cursor up (to zoom out) or down (to zoom in). |
In addition, you can use the keyboard shortcut F.
If nothing is selected, pressing F zooms in to the avatar and garment in general.
If something is selected, pressing F zooms in, centering on the 3D bounding box of the selected piece.
The Navigation toolbar is on the right of the 3D window. Click an icon to change the camera view as indicated.
Icon | Camera View Change |
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Left |
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Right |
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Up |
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Down |
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Zoom in |
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Zoom out |
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Reset view to default starting view |
In this mode, you can not only view the garment from a 360 degree perspective, but also from the top, bottom, and indeed any real-world perspective.
To activate this mode:
Right-click on the avatar or the garment.
Click Focus or Look At, depending on the software version you are ising.
The location of your cursor is now the center of the 3D window. Changes made are relative to that center. All the usual navigation techniques work, but you can change the view to more points.
To return to normal navigation mode:
Right-click on the avatar or the garment.
Click Navigate.
The 3D window toolbar is displayed at the top of the 3D window.
2021.3.1 and newer
The features available on the toolbar are detailed in the following table.
Icon | Description | ||||||||||||||
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Toggle to hide or display the left side of the 3D window toolbar. The Quick view icons are not hidden. |
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Toggle to display or hide the Tension map.
You can use the tension map to help you identify parts of the design that may need to be changed to achieve a better fit. |
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Toggle to display or hide the Pressure map.
You can use the pressure map to help you identify parts of the design that may need to be changed to achieve a better fit. Version 2022.2 and newer You can view the pressure map frame by frame while the avatar is in animation The following image shows an avatar in animation with the pressure map displayed |
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Click to use the 3D measuring tape on the avatar. |
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Note: With effect from 2020 May Edition, the Annotate icon is on the Main toolbar. With a completed simulation displaying, click this icon to view the 3D annotations pane. Note: The icon may display differently according to whether there are annotations, and whether any are unread. For more information, refer to 3D Annotations. |
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Click to use fast (draft) mode when dressing the avatar. This mode uses a default grid of 1, and is useful for speeding up simulation of more complex garments. |
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VStitcher 2021.3.1 and newer Click to hide or display undefined pieces over the avatar in the 3D window. Refer to Arranging Clusters in 3D. |
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Click to use V-Ray for a ray trace render. |
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2020 January Edition and newer Click to display the Poses pop-up pane.
Click to display a list of available poses for the avatar. Click on the pose you want. The avatar pose is updated. |
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Click one of the first four icons for the view you want: front, left, back, and right. Note the available keyboard shortcuts, below. The last icon on the right is used for custom views. 3D Navigation Keyboard Shortcuts The following keyboard shortcuts are available to quickly go to a view of the avatar when using the 3D window:
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Click to undock the 3D window. Click to dock the 3D window. |
The available features depend on the software version you are using.
On the 3D window toolbar, click to use the 3D measuring tape on the avatar. The 3D Measurements dialog box is displayed.
You can use this feature to:
Make a measurement on the avatar and store the result.
Have the measurement always display on the selected avatar.
Measurements cannot extend onto the dressed garment. You may find it easier to undress the avatar before doing any measurements.
Measurements are available to view in the application. They are not included in a tech pack.
Measurement Types
There are the following types of measurement:
Tape - replicates the real life behavior of a measuring tape applied to the points created.
Surface - measures the distance going along the shortest path on the surface of the avatar between the points created.
Straight - measures the shortest direct distance between the points created. This may go through the avatar.
Circumference - measures the circumference around the selected point, replicating the real life behavior of a measuring tape.
Adding a Measurement
To add a measurement:
Click . The text box is enabled.
Type a name for the measurement.
Select the measurement type.
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On the avatar, press Ctrl+Click (Windows) or Command+Click (Mac) to add whatever measurement points you want.
The measurement is displayed in the dialog box.
Note that the measurement goes from point to point in the order each point is added.
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If required:
Drag a point to adjust its location.
Press Ctrl+Click (Windows) or Command+Click (Mac) on a point to delete it.
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If using Circumference:
Press Ctrl+Right-Click (Windows) or Command+Right Click (Mac) to set your measuring tape parallel to the floor.
When you create your measuring point, the measurement is highlighted along with the gizmo. Use the gizmo to adjust placement of the measurement.
The following image shows a measurement being created and the gizmo in action.
When your measurement is complete, click Save.
You can add points to an existing measurement, as well as move or delete them.
Add: Press Ctrl+Click (Windows) or Command+Click (Mac) where you want to add the point.
Move: Drag the point as required.
Delete: Press Ctrl+Click (Windows) or Command+Click (Mac) on a point to delete it.
Displaying a Measurement
This feature allows you to set a measurement so that it always displays with the avatar, even when the 3D Measurements dialog box is closed. For example, you might want to create a measurement for the avatar Deborah which you always want to display.
Measurements are shared between avatars of the same source. For example, measurements created for an avatar based on the parametric avatar Deborah, are available for all variations of Deborah you may create.
Similarly, measurements created for an avatar based on an imported avatar, are available for all variations of that avatar you may create.
To always display a measurement for the current avatar:
If the 3D Measurements dialog box is not already open, on the 3D window toolbar, click . The 3D Measurements dialog box is displayed.
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On the 3D Measurements dialog box, in the Always Show column, select the measurement you want to always display.
Click Close to close the dialog box.
Deleting a Measurement
To delete a measure, select the measure, and click .
Sharing Measurements
You can export the measurements so that other users can import them for use with the same avatar.
To export or import measurements:
If the 3D Measurements dialog box is not already open, on the 3D window toolbar, click . The 3D Measurements dialog box is displayed.
On the 3D Measurements dialog box, click . A menu is displayed.
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Click Export All 3D Measurements to export the measurements. A file explorer window is displayed.
Navigate to where you want to save the VSM file.
Type a name for the file.
Click Save.
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Click Import 3D Measurements to import measurements. A file explorer window is displayed.
Navigate to where the VSM file is located and select it.
Click Open. The measurements are imported.
Measurements and Avatar Changes
If you are using an avatar on which there are existing measurements, any changes are automatically made to the other avatars based on the original avatar. Therefore, the recommended course of action is to add a new measurement rather than edit an existing one.
For example, assume you are using measurements on the avatar Deborah. In addition, you have created other versions of Deborah such as Deborah 1, Deborah 2 and so forth all based on the original avatar. If you edit any of the measurements on, for example, Deborah 1, the same edit is replicated on the measurements for Deborah and Deborah 2. The same applies the other way around.
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