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Editing Parametric Avatars

For information about editing Olivia, the new parametric avatar released with 2020 September Edition, refer to Editing New Parametric Avatars.

You can make changes to a parametric avatar using the Edit Avatar pane.

To view the Edit Avatar pane:

  1. In the 3D window, right-click on the avatar. Menus are displayed.

  2. Click Edit Avatar.

    Edit Avatar pane

  3. As you make changes, Save is enabled. Click Save to keep the changes to the avatar.

If you make extensive changes to an avatar, you may find it helpful to use a new name for the avatar and make your changes to the newly named avatar, retaining the original avatar and name for reference.

The following table gives details about what you can do in the Edit Avatar pane.

SettingDescription

Name

 

The name of the current avatar.

To add a new avatar based on the current avatar:

  1. Type a new name.

  2. Click Save As.

Body Resolution

 

The amount of detail in the 3D geometry for the avatar. The more detail, the smoother the avatar. The more detail, the larger the file size.

Avatar Friction

 

The amount of friction or stickiness the avatar exerts on the garment.

  • Plastic - least friction

  • Human - standard friction

  • Cloth - most friction

Styling

 

Either Styling or Measurements may be selected. Styling is selected by default.

When Styling is selected, the following are displayed:

For more information, refer to the relevant sections below.

Measurements

 

Either Styling or Measurements may be selected. Styling is selected by default.

When Measurements is selected, the following are displayed:

Mannequin Look

Displayed when Styling is selected.

Parametric avatars can have a regular or a mannequin look. The regular look is lifelike with skin textures. By default, the avatar uses the regular look. The following image shows the avatar Deborah in regular (left) and mannequin look (right).

Deborah in regular and mannequin look

Skin Tone

Displayed when Styling is selected.

Click Click the drop-down to display the available skin tones. Click to select the skin tone for the avatar.

Hair Style

Displayed when Styling is selected.

Click Click the drop-down to display the available hair styles. Click to select the hair style for the avatar.

Note: Disabled if Mannequin Look is selected.

Search

Type to search for a property in the current tab.

For example, a search for Mouth in the Styling tab displays the Open Mouth property. A search for Mouth in the Measurements tab displays the Mouth Width property.

Face Expression

Displayed when Styling is selected.

Expand to view the configurable parts of the face expression. Edit the face expression as required.

  • The color of the slider handle for a property is significant.

    • Blue - a default value

    • Orange - an edited value

  • After editing a measurement, a reset icon is displayed. To reset the value, click Reset.

Face Expression is available for the following avatars:

  • Deborah

  • Tina

  • Kim

  • Rachel

  • Maya

  • David

Lock

Displayed when Measurements is selected.

Enables you to lock measurement changes to the avatar.

  1. Click Lock. You are prompted to enter a password.

  2. Type the password and click OK.

    When locked, changes cannot be made to the avatar measurements.

  3. To unlock, click Unlock, type the password, and click OK.

Reset

Displayed when Measurements is selected.

Click  to reset the avatar to the original settings.

Measurement Sections

Displayed when Measurements is selected.

Enables you to set the size of different parts of the avatar. Expand each section to see the measurements in detail.

Measurement sections

For more information, refer to Editing Measurements.

Note:

  • In general, it is recommended to work from top to bottom of the avatar when changing measurements.

  • To view the body part for which the measurement is shown, click inside the box displaying the number of the measurement. A green line is displayed in the 3D window showing what is being measured.

  • Some measurements are interlinked. When you click on the drop-down of an interlinked measurement, it is displayed with a solid orange border, and other interlinked measurements are highlighted with an orange dotted border.

    Any change to a primary body part may also automatically change an interlinked part. This is to maintain proportions.

    For example, the following image shows when changes are made to the armpit, the measurements on bicep, arm, and wrist may also change automatically. However, you can always go to the specific sliders for each of these measurements and edit them independently.

    Changes to the armpit are linked to bicep, arm, and wrist

    For example, the following image shows what happens when the user clicks in the Shoulders box. A green line is displayed in the 3D window showing what is being measured. The Shoulders box is highlighted with a solid orange border. Chest, to which Shoulders is linked, is shown with an orange dotted border.

    Shoulders measurement

Editing Measurements

In the Measurements tab, you can edit the size of different parts of the avatar. If required, click Click to expand to expand a section to see the measurements in detail.

In general, it is recommended to first make any required changes to the Body Shaping section, and then work from top to bottom of the avatar when changing measurements.

The following measurement sections are available

  • Height

  • Body Silhouette

  • Torso

  • Legs

  • Hands

  • Body Shaping

  • Face

To view the body part for which the measurement is shown, click inside the box displaying the number of the measurement. In the 3D window:

  • A yellow line is displayed showing what is being measured

  • A thin light-blue line is displayed showing the secondary (related) measurements

    If you edit a measurement, proportionate changes are made to the related measurements.

For example, the following image shows an avatar whose waist measurement is being edited. Note the light-blue lines denoting the related measurements.

Editing the waist

Sliders

The color of the slider handle for a property is significant.

  • Blue- a default value. For example, in the following image for the avatar Adam, Height is at the default value.

  • Blue slider

  • Orange - an edited value. For example, in the following image for the avatar Adam, Height has been edited.

  • Blue slider

When you click on a measurement slider, as with clicking on a value, in the 3D window:

  • A yellow line is displayed showing what is being measured

  • A thin light-blue line is displayed showing the secondary (related) measurements

    Reminder: If you edit a measurement, proportionate changes are made to the related measurements.

Reset

After editing a measurement, a reset icon is displayed: Reset. To reset the value, click Reset.

Automatic Adjustment

As you edit the value for a measurement, the software automatically makes proportionate changes in the related measurements. For example, if you edit the value for the waist, the software automatically adjusts the high waist, chest, neck, shoulders, and so on.

Important Exception to Automatic Adjustment

If you have already edited a related measurement, the software excludes that from any automatic adjustment.

Example: If you click on the shoulders, one of the related measurements is the high waist. Assume you edit the high waist. First, the slider handle displays in orange. Second, if you now click on the shoulders, the high waist is not highlighted as a related measurement. If you edit the shoulders, the software does not automatically update the high waist. You can still edit the chest manually.

The following image shows the initial selection of the shoulders, with the high waist being highlighted as a related measurement. Then the high waist is edited. After that, selecting the shoulders to edit does not highlight the high waist. Note that, after editing, the high waist slider handle is colored orange.

Example edit

In addition, 2020 May Edition introduced a Balanced slider. For more information, refer to Balancing a Parametric Avatar Silhouette.

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