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NameJustificationTPSFileEULA_URLAuthor
Mozilla source code - certdata.txtroot ssl certificates are used to verify that a particular server's certificate is signed by a known certificate authorityC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Certificates\ThirdParty\cacert.pem.tpshttps://www.mozilla.org/en-US/MPL/2.0/Mozilla Foundation
Mobile Phone Bezel Images from DoerNocnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\PIEPreviewDeviceSpecs\MobilePhoneBezelDoerNoc.tpshttps://creativecommons.org/licenses/by-sa/3.0/DoerNoc
Mobile Phone Bezel Images from FrmorrisonnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\PIEPreviewDeviceSpecs\MobilePhoneBezelFmorrison.tpshttps://creativecommons.org/licenses/by-sa/4.0Frmorrison
Mobile Phone Bezel Images from Justinhu12nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\PIEPreviewDeviceSpecs\MobilePhoneBezelJustinhu12.tpshttps://creativecommons.org/licenses/by-sa/4.0Justinhu12
Mobile Phone Bezel Images from Rafael FernandeznullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\PIEPreviewDeviceSpecs\MobilePhoneBezelRafaelFernandez.tpshttps://creativecommons.org/licenses/by-sa/4.0RafaelFernandez
Mobile Phone Bezel Images from RayukknullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\PIEPreviewDeviceSpecs\MobilePhoneBezelRayukk.tpshttps://creativecommons.org/licenses/by-sa/3.0Rayukk
Mobile Phone Bezel Images from TheWikiContributernullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\PIEPreviewDeviceSpecs\MobilePhoneBezelTheWikiContributer.tpshttps://creativecommons.org/licenses/by-sa/4.0TheWikiContributer
Font Awesome 4.5 C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\Slate\Fonts\FontAwesome4.5.tpshttp://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFLFonticons, Inc.
GenEi Gothic Pro font v1.1nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\Slate\Fonts\GenEi.tpshttp://okoneya.jp/font/おたもん
NanumGothic TTFNice to ship for Editor use as it looks very niceC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\Slate\Fonts\NanumGothic.tpshttp://help.naver.com/ops/step2/faq.nhn?faqId=15879Sandoll Communications and Fontrix
Noto FontsnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Editor\Slate\Fonts\NotoFonts.tpshttps://github.com/googlefonts/noto-fonts/blob/master/LICENSEThe Noto Project Authors
Unicode Common Locale Data Repository v23.1 and v35.1This data is used for software internationalization and localization, adapting software to the conventions of different languages for such common software tasksC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Internationalization\UnicodeCommonLocaleDataRepository.tpshttp://www.unicode.org/copyright.htmlThe Unicode Consortium
Google Noto FontsTo render glyphs in foreign languages that our default font does not supportC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Slate\Fonts\Noto.tpshttps://github.com/googlei18n/noto-fonts/blob/master/LICENSEThe Noto Project Authors
Roboto fontFont for editorC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\Slate\Fonts\Roboto.tpshttp://www.fontsquirrel.com/license/robotoGoogle
Last Resort FontThese glyphs are designed to allow users to recognize an encoded value in scenarios where the desired font doesn’t provide a characterC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Content\SlateDebug\Fonts\LastResort.tpshttp://www.unicode.org/policies/lastresortfont_eula.htmlThe Unicode Consortium
PredicatesnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Plugins\Experimental\GeometryProcessing\Source\GeometryAlgorithms\Private\ExactPredicates\Predicates.tpshttp://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.cJonathan Richard Shewchuk
libvpx C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Plugins\Media\WebMMedia\Source\ThirdParty\vpx\libvpx.tpshttps://github.com/webmproject/libvpx/blob/master/LICENSEWebM Project
libwebm C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Plugins\Media\WebMMedia\Source\ThirdParty\webm\libwebm.tpshttps://github.com/webmproject/libwebm/blob/master/LICENSE.TXTWebM Project
SQLitenullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Plugins\Runtime\Database\SQLiteCore\Source\SQLiteCore\Private\sqlite\SQLite.tpshttps://www.sqlite.org/copyright.htmlThe SQLite Consortium
Code snippets from Real Time Collision Detection bookEfficient real-time editing of polygon meshesC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Plugins\Runtime\EditableMesh\Source\EditableMesh\RealTimeCollisionDetectionBook.tpshttp://realtimecollisiondetection.net/Christer Ericson
Academy Color Encoding System (ACES)Basis for new tone mapper. Interface to VFX color grading workflows.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\ACES.tpshttp://www.oscars.org/science-technology/legalAcademy of Motion Picture Arts and Sciences (A.M.P.A.S.)
PrecomputedAtmosphericScattering (Sample code, 08/16/2011)A sample code for Precomputed Atmospheric Scattering paper algorithm used for prototyping for a physically based atmospheric fog feature.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\Atmosphere.tpshttp://opensource.org/licenses/bsd-3-clauseINRIA
ShaderFastLibsFaster shadersC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\FastMath.tpshttps://github.com/michaldrobot/ShaderFastLibs/blob/master/LICENCE.txtMichal Drobot
FXAA sourceC++ and shader code to smooth edges in an rendered images in a single postprocess passC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\FXAAsource.tpsCustom agreement between Epic/NVIDIANVIDIA CORPORATION, TIMOTHY LOTTES
LPV code from Microsoft C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\LPV.tpsCustom agreement between Epic/MicrosoftMicrosoft
D_GGX in mediump_half float C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\MobileGGX.tpshttps://www.apache.org/licenses/LICENSE-2.0The Android Open Source Project
A Model for Simulation of Color Vision Deficiency and A Color Contrast Enhancement Technique for DichromatsnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\ModelforSimofColorVisionDeficiency.tpsNoneGustavo Mello Machado
Oculus VR SDK C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\PostProcessHMD.tpsCustom agreement between Epic/Oculus, refer to IPP Agreement in ContraxxFacebook
A Reconstruction Filter for Plausible Motion BlurOur in house solution could be improve by using parts of their solution. It allows higher quality by taking depth occlusion into account.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\PostProcessMotionBlur.tpsNone available, see https://dl.acm.org/citation.cfm?id=2159639Morgan McGuire , Padraic Hennessy , Michael Bukowski , Brian Osman
GLSL Number Printing algorithmnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\PrintValue.tpshttps://www.shadertoy.com/view/4sBSWWPaul Malin
Fast gradient Perlin noiseFaster version of the existing perlin noise, similar qualityC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\Random1.tpsNone available, see http://prettyprocs.wordpress.com/2012/10/20/fast-perlin-noiseHazel Quantock
Perlin noise (original and improved version)Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory costC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\Random3.tpsNone available, see http://mrl.nyu.edu/~perlin/doc/oscar.html, http://mrl.nyu.edu/~perlin/paper445.pdfKen Perlin
Code snippet from "Efficient computation of noise in GLSL" articleFaster than existing Perlin noise, more efficient for noise derivativesC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\Random4.tpshttps://github.com/ashima/webgl-noise/blob/master/LICENSEAshima Arts, Stefan Gustavson
camera motion helperOur version of this code has precision problems when used for temporal AA.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Shaders\Private\TemporalAA\TAAStandalone.tpsNo public version available, is public domain------
Mesh Simplifier C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Developer\MeshSimplifier\MeshSimplifier.tpsCustom agreement between Epic/Nine RealmsNine Realms
RtAudioTo record audio inside sequencerC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\AudioCaptureImplementations\AudioCaptureRtAudio\Private\RtAudio.tpshttps://www.music.mcgill.ca/~gary/rtaudio/license.htmlGary P. Scavone
LZ4nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Private\Compression\LZ4Lib.tpshttps://github.com/lz4/lz4/blob/dev/lib/LICENSEYann Collet
LPV code from Microsoft C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\LowLevelMemoryMap.tpsCustom agreement between Epic/Microsoft which allows code sharingMicrosoft
CityHashnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Private\Hash\CityHash.tpshttps://github.com/google/cityhash/blob/master/COPYINGGoogle
MemPronullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Private\MemPro\MemPro.tpsPurchased - See SpringCM ticketStewart Lynch (puredevsoftware.com)
Rijndael Encryption AlgorithmTo obfuscate data so it is more difficult to tamper with itC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AES.tpshttp://www.efgh.com/software/rijndael.htmPhilip J. Erdelsky
slicing-by-8 algorithm C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\Crc.tpsSee zip - https://sourceforge.net/projects/slicing-by-8/------
FNV hash algorithmnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\FNVHashAlgorithm.tpshttp://trustee.ietf.org/trust-legal-provisions.htmlGlenn FowlerLandon Curt Noll, and Kiem-Phong Vo
UUIDs and GUIDs Memo C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\GuidGenerator.tpshttps://tools.ietf.org/html/draft-leach-uuids-guids-00Paul J. Leach | Rich Salz
Levenshtein Distance algorithmnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\Algo\LevenshteinDistanceAlgorithm.tpsN/AVladimir Iosifovich Levenshtein
LZ4nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\Compression\LZ4Lib.tpshttps://github.com/lz4/lz4/blob/dev/lib/LICENSEYann Collet
flat_hash_mapnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\Experimental\Containers\flat_hash_map.tpshttps://github.com/skarupke/flat_hash_map/raw/master/flat_hash_map.hppMalte Skarupke
Frame Pro (integration code)nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\FramePro\FrameProLib.tpshttp://www.puredevsoftware.com/framepro/License.htmStewart Lynch (puredevsoftware.com)
Float to Half ConversionnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\GenericPlatform\Float-to-Half-Conversion.tpshttps://creativecommons.org/publicdomain/zero/1.0/Epic Games???
CityHashnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\Hash\CityHash.tpshttps://github.com/google/cityhash/blob/master/COPYINGGoogle
approximating sine() curves snippetsSome including code snippets that formed the basis of my implementation. Nothing used verbatim.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\ApproximatingSine()CurvesSnippets.tpshttp://forum.devmaster.net/tos-------
float to half variantsnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\Float16.tpshttps://gist.github.com/rygorous/2156668#file-gistfile1-cpp-L215-L221Fabian "ryg" Giesen
 nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\SseMath.tpshttp://gruntthepeon.free.fr/ssemath/sse_mathfun.hJulien Pommier
Code Snippet - Arvo's AlgorithmUsed for quick AABB vs. sphere collisionC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\UnrealMath.tpshttp://www.gamasutra.com/features/19991018/Gomez_4.htmArvo's
All code listed on the GeometricTools website including Interesection of a Sphere and ConeSuch code is needed to implement an required optimization for the cubemap angular filtering.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Kismet\KismetMathLibrary.tpshttp://www.boost.org/doc/libs/1_49_0/LICENSE_1_0.txtBoost
Sandboxjust for educational reference when creating similar implementations within the Unreal engineC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimPhysicsSolver.tpsWeb URL not availableStan Melax
Cubemapgen (9/19/13)Will be part of rocket.  Originally written by AMD and provided as a library. Now open sourced.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\ReflectionCaptureComponent.tpshttp://opensource.org/licenses/BSD-3-ClauseCopyright (c) 2013, AMD, Inc.
Skin caching code from MS C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Engine\Private\GPUSkinCache.tpsCustom agreement between Epic/Microsoft, refer to Microsoft UE License Amendment 3 in ContraxxMicrosoft Corporation
Minimum-Area Rectangle I added the function to help Sid in his “Paintbrush” ability prototype for OrionC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Engine\Private\KismetMathLibrary2.tpshttp://www.geometrictools.com/Documentation/MinimumAreaRectangle.pdfDavid Eberly
Separable SSSMany licensees asked for the feature. I did some test implementation where it shows good results.  It can improve the Fortnite look without much art effort. C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Engine\Private\Rendering\SeparableSSS.tpshttps://github.com/iryoku/separable-sss/blob/master/LICENSE.txtCopyright (C) 2011 Jorge Jimenez Copyright (C) 2011 Diego Gutierrez
Distributed shaders compilation with FASTBuildnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\Distributed-shaders-compilation-FASTBuild.tpsCustom LicenseFranta Fulin
Alias method algorithm from Darts, Dice, and Coins siteInitially for sampling meshes for particle systesm. Will likely use it for other things in future.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Engine\Public\WeightedRandomSampler.tpshttp://www.keithschwarz.com/darts-dice-coins/Keith Schwarz
Recast v1.4.2necessary for AI functioningC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Navmesh\Recast.tpshttps://github.com/recastnavigation/recastnavigation/blob/master/License.txtMikko Mononen
Leonhard Gruenschloss optimized Halton sequencenullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Renderer\Private\LeonhardGExampleSamplers.tpshttp://gruenschloss.org/mcqmclfsr/mcqmclfsr.cpp; https://opensource.org/licenses/MITLeonhard Gruenschloss
Software Occlusion Culling Sample Application (TransformedAABBoxSSE.cpp)nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\Renderer\Private\SceneSoftwareOcclusion.tpshttps://github.com/GameTechDev/OcclusionCulling/blob/master/license.txtIntel Corporation
LZ4nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\Runtime\TraceLog\Private\Trace\LZ4\LZ4.tpshttps://github.com/lz4/lz4/blob/dev/lib/LICENSEYann Collet
AMD GPU Services (AGS) LibraryWorkaround AMD driver bugs on PC, leverage AMD specific graphics features on PCC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\AMD\AMD_AGS\AGSlib.tpshttps://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK/blob/master/ags_lib/LICENSE.txtAdvanced Micro Devices, Inc.
Crunch C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Crunch\Crunch.tpshttps://github.com/BinomialLLC/crunch/blob/master/license.txtRichard Geldreich, Jr., Tenacious Software, and Binomial LLC
EigennullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Eigen\Eigen.tpshttp://eigen.tuxfamily.org/index.php?title=Main_Page#LicenseBenoît Jacob Gaël Guennebaud
Freetype 2 version 2.4.12, 2.6, 2.10.0, 2.10.4Need a font renderer for SlateC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\FreeType2\Freetype2.tpshttp://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/FTL.TXTDavid Turner, Robert Wilhelm, and Werner Lemberg
HarfBuzzTo enable UE4 to support Arabic font renderingC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\HarfBuzz\HarfBuzz.tpshttp://cgit.freedesktop.org/harfbuzz/tree/COPYING?id=9002c27b2f54bb5135db92045c0d770b47317577Copyright © 2010,2011,2012 Google, Inc. Copyright © 2012 Mozilla Foundation Copyright © 2011 Codethink Limited Copyright © 2008,2010 Nokia Corporation and/or its subsidiary(-ies) Copyright © 2009 Keith Stribley Copyright © 2009 Martin Hosken and SIL International Copyright © 2007 Chris Wilson Copyright © 2006 Behdad Esfahbod Copyright © 2005 David Turner Copyright © 2004,2007,2008,2009,2010 Red Hat, Inc. Copyright © 1998-2004 David Turner and Werner Lemberg
HarfBuzz 2.4.0nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\HarfBuzz\HarfBuzz_2-4-0.tpshttps://github.com/harfbuzz/harfbuzz/blob/master/COPYINGCopyright © 2010,2011,2012,2013,2014,2015,2016,2017,2018,2019 Google, Inc. Copyright © 2019 Facebook, Inc. Copyright © 2012 Mozilla Foundation Copyright © 2011 Codethink Limited Copyright © 2008,2010 Nokia Corporation and/or its subsidiary(-ies) Copyright © 2009 Keith Stribley Copyright © 2009 Martin Hosken and SIL International Copyright © 2007 Chris Wilson Copyright © 2006 Behdad Esfahbod Copyright © 2005 David Turner Copyright © 2004,2007,2008,2009,2010 Red Hat, Inc. Copyright © 1998-2004 David Turner and Werner Lemberg
ICU 51.2Needed for UE4 shipC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\ICU\ICU.tpshttp://www.unicode.org/copyright.html#LicenseCopyright (c) 1995-2013 International Business Machines Corporation and others
ICU 64.1nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\ICU\ICU_64-1.tpshttps://github.com/unicode-org/icu/blob/master/icu4c/LICENSECopyright (c) 1995-2016 International Business Machines Corporation and others Copyright (C) 2006-2008, Google Inc. Copyright (c) 1999 TaBE Project. Copyright (c) 1999 Pai-Hsiang Hsiao. Copyright (c) 1999 Computer Systems and Communication Lab, Institute of Information Science, Academia Sinica. Copyright (C) 2013 Brian Eugene Wilson, Robert Martin Campbell. Copyright (c) 2013, LeRoy Benjamin Sharon. Copyright 2006-2011, the V8 project authors.
Intel Extensions FrameworknullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Intel\ExtensionsFramework\IntelExtensionsFramework.tpsIncluded in the header file.Copyright (c) Intel Corporation
Intel ISPCnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Intel\ISPC\ISPC.tpshttps://github.com/ispc/ispc/blob/master/LICENSE.txtCopyright (c) 2010-2019, Intel Corporation Copyright (c) 2009, Stanford University Solomon Boulos Copyright (c) 2003-2019 University of Illinois at Urbana-Champaign. Copyright 2011 GEORGIA TECH RESEARCH CORPORATION
Intel Metric Discovery C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Intel\MetricsDiscovery\IntelMetricsDiscovery.tpshttps://github.com/intel/metrics-discovery/blob/master/LICENSE.mdCopyright (c) 2019, Intel Corporation
Intel Open Image DenoisenullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Intel\OIDN\IntelOpenImageDenoise.tpshttps://github.com/OpenImageDenoise/oidn/blob/master/LICENSE.txtCopyright (c) Intel Corporation
Intel Threading Building BlocknullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Intel\TBB\IntelTBB.tpshttps://github.com/intel/tbb/blob/tbb_2019/LICENSECopyright (c) Intel Corporation
Instrumentation and Tracing Technology (ITT) API filesnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Intel\VTune\ITTAPI.tpshttps://software.intel.com/en-us/license/eula-for-intel-software-development-productsCopyright (c) 2005-2013 Intel Corporation.
libcurl v7.47.1, v7.48.0, v7.55.1, 7,75,0nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libcurl\libcurl.tpshttp://curl.haxx.se/docs/copyright.htmlCopyright (c) 1996 - 2020, Daniel Stenberg
libjpeg-turbonullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libjpeg-turbo\libjpeg-turbo.tpshttps://github.com/libjpeg-turbo/libjpeg-turbo/blob/master/LICENSE.mdCopyright (C)2009-2022 D. R. Commander. All Rights Reserved. Copyright (C)2015 Viktor Szathmáry. All Rights Reserved.
jpeg-compressorCompressing video frames at runtime for reduced memory usage. Decompression to access the data afterwards.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libJPG\jpeg-compressor.tpshttps://code.google.com/archive/p/jpeg-compressor/Google Inc.
Jpeg Library C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libJPG\JpegLibrary.tps See license in download: http://www.ijg.org/Tom Lane, Philip Gladstone, Jim Boucher, Lee Crocker, Julian Minguillon, Luis Ortiz, George Phillips, Davide Rossi, Guido Vollbeding, Ge' Weijers, and other members of the Independent JPEG Group
LibOpusWe use it for audio files. It's ideal for streaming over the internet for VOIP and audio over IP.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libOpus\LibOpus.tpshttp://opus-codec.org/license/The copyright and patent licenses for Opus are automatically granted to everyone and do not require application or approval
Opus 1.0.3 C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libOpus\opus-1.0.3\Opus.tpshttp://www.opus-codec.org/license/Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic, Jean-Marc Valin, Timothy B. Terriberry, CSIRO, Gregory Maxwell, Mark Borgerding, Erik de Castro Lopo
libPNG v1.5.2nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libPNG\LibPNGv1.5.2.tpshttp://www.libpng.org/pub/png/src/libpng-LICENSE.txtCopyright (c) 1995-2019 The PNG Reference Library Authors. Copyright (c) 2018-2019 Cosmin Truta. Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson. Copyright (c) 1996-1997 Andreas Dilger. Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc
libPNG v1.5.27nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libPNG\LibPNGv1.5.27.tpshttp://www.libpng.org/pub/png/src/libpng-LICENSE.txtCopyright (c) 1995-2019 The PNG Reference Library Authors. Copyright (c) 2018-2019 Cosmin Truta. Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson.
libPNG_v1.6.37nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libPNG\libPNGv1.6.37.tpshttps://sourceforge.net/projects/libpng/files/libpng16/1.6.37/LICENSE.mdCopyright (c) 1995-2019 The PNG Reference Library Authors. Copyright (c) 2018-2019 Cosmin Truta. Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson.
libsamplerate (Secret Rabbit Code)nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libSampleRate\libsamplerate.tpshttps://github.com/erikd/libsamplerate/blob/master/COPYING; http://www.mega-nerd.com/SRC/license.htmlCopyright (c) 2012-2016, Erik de Castro Lopo
libwebsockets v1.7.3Provide critical functionality like online gameplay - possibly a ship requirement for HTML5C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\libWebSockets\libwebsockets.tpshttps://github.com/warmcat/libwebsockets/blob/master/LICENSECopyright (C) 1995, 1996, 1997, and 1998 WIDE Project. Copyright 2015-2016 Espressif Systems (Shanghai) PTE LTD Copyright (c) 2012-2015, The Mozilla Foundation and Telefonica S.A.
Computing TangentSpace without explicit storage by Morten S. MikkelsenSave performance and memoryC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\MikkTSpace\ComputingTangentSpace.tpsNo web URL available, instead see http://mmikkelsen3d.blogspot.com/2011/07/derivative-maps.htmlMorten Mikkelsen.
MikkTSpacenullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\MikkTSpace\MikkTSpace.tpshttps://github.com/tcoppex/ext-mikktspace/blob/master/mikktspace.hCopyright (c) 2017 The mikktspace Library Developers
MimallocnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\mimalloc\Mimalloc.tpshttps://github.com/microsoft/mimalloc/blob/master/LICENSECopyright (c) 2018-2021 Microsoft Corporation, Daan Leijen
NVIDIA GeForce NOW SDK Release 1.1nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\NVIDIA\GeForceNOW\Nvidia_Geforce_NOW_SDK_LICENSE.tpshttps://github.com/NVIDIAGameWorks/GeForceNOW-SDK/blob/master/LICENSECopyright (c) 2019, NVIDIA CORPORATION. Copyright 2014, Google Inc.
NVIDIA AftermathTo fix GPU crashes from usersC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\NVIDIA\NVaftermath\Aftermath.tpsCustom agreement between NVIDIA/EpicNVIDIA CORPORATION.
NVAPI C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\NVIDIA\nvapi\NVAPI.tpsCustom agreement between NVIDIA/EpicNVIDIA CORPORATION.
Oculus OVRPlugin C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin.tpshttps://developer3.oculus.com/licenses/sdk-3.4.1/Copyright © Facebook Technologies, LLC and its affiliates.
Ogg Vorbis Audio CompressionTo play sounds in the engineC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Ogg\OggVorbis.tpsWeb URL no longer availableCopyright (c) 2002-2004 Xiph.org Foundation
OpenEXR 2.3.0  + IlmBase 1.0.3Very useful for film post processing/cutscenes.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\openexr\OpenEXR-1.7.1\OpenEXR.tpshttp://www.openexr.com/license.htmlCopyright (c) 2006-2019 OpenEXR a Series of LF Projects, LLC.
OpenEXR 2.3.0  + IlmBase 1.0.3Very useful for film post processing/cutscenes.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\openexr\OpenEXR-2.3.0\OpenEXR.tpshttp://www.openexr.com/license.htmlCopyright (c) 2006-2019 OpenEXR a Series of LF Projects, LLC.
OpenGL 4.1 C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\OpenGL\OpenGL.tpsWeb URL no longer availableCopyright (c) 2007-2010 The Khronos Group Inc.
OpenSSL 1.1.1h, 1.1.1knullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\OpenSSL\OpenSSL.tpshttps://www.openssl.org/source/license-openssl-ssleay.txtCopyright (c) 1998-2008 The OpenSSL Project. Copyright (C) 1995-1998 Eric Young.
OpenSubDiv 3.0Will provide as a reference and starting point for Geo 2.0.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\OpenSubdiv\OpenSubDiv_3.0.tpshttp://graphics.pixar.com/opensubdiv/docs/license.htmlCopyright 2013 Pixar
OpenVRWe need to support the SteamVR hardware.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\OpenVR\OpenVR.tpshttps://github.com/ValveSoftware/openvr/blob/master/LICENSECopyright (c) 2015, Valve Corporation
OpenXR SDKnullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\OpenXR\OpenXR-SDK.tpshttps://github.com/KhronosGroup/OpenXR-SDK/blob/master/LICENSECopyright (c) 2017-2022, The Khronos Group Inc.
NVIDIA PhysX RedistributablesAs a physics engine inside our engineC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\PhysX3\NVIDIAPhysXRedistributables.tpsCustom agreement between Epic/NVIDIANVIDIA CORPORATION.
Nvidia PhysX SDKTo enhance the stock physics solutionC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\PhysX3\NVIDIAPhysXSDK.tpsCustom agreement between Epic/NVIDIANVIDIA CORPORATION.
SpeedTree SDK C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\SpeedTree\SpeedTreeSDK-v7.0\SpeedTree.tpsCustom agreement between Epic/IDVIDV
Vorbis Quality ImprovementsUsed as part of libvorbisC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Vorbis\VorbisQualityImprovements.tpshttp://www.geocities.jp/aoyoume/aotuv/Yahoo! JAPAN
Vulkan SDK v1.2.162.0nullC:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Vulkan\Vulkan_SDK.tpshttps://vulkan.lunarg.com/software/license/vulkan-1.2.162.0-windows-license-summary.txtThe Khronos Group Inc.
June 2010 DirectX SDKThe reason we want to do this is that the installer for this SDK has a bug that requires the user to painfully uninstall the 2010 Visual C++ Runtime from their computer (which our Launcher installer auto-installs), and then reinstall it themselves after the DirectX SDK install completes.  It is a mess.C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\Windows\DirectX\DirectXSDK.tpshttp://www.microsoft.com/en-us/download/details.aspx?id=6812Microsoft
zlib C:\BwLibRoot\Unreal\unreal\tmp\UnrealEngine\Engine\Source\ThirdParty\zlib\zlib.tpshttp://www.zlib.net/zlib_license.htmlJean-loup Gailly and Mark Adler

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