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VS Poser Plugin

Direct per-joint avatar control plus automated multi-pose garment renders, four views per pose.

Overview

VS Poser has two panels: a Joint Configurator for direct per-joint rotation control, mirroring, and saved custom poses; and a Pose Renderer that iterates every avatar pose (built-in and custom), redressing and re-simulating the garment, then rendering four views per pose.

Requirements

  • VStitcher 2025.3.0 or newer (BwApi 3.x)

How to Use VS Poser

Joint Configurator

Open Plugins → VS Poser → Open Joint Configurator, search and select a joint, then adjust X/Y/Z rotation sliders. Opening the panel automatically takes a timestamped backup of the current pose (up to 5 kept), so you can always recover if edits go wrong.

Control

Action

±15° / ±30° / ±45° / ±90° buttons

Quick-nudge the selected axis

Reset / Reset All

Restore joint(s) to their value when the panel was opened

Mirror

Copy this joint's rotation to its L_/R_ counterpart

Avatar Poses

Apply a built-in VStitcher pose as the new baseline

Save Pose

Write the current pose to a custom poses folder

Pose Renderer

Open Plugins → VS Poser → Run Pose Renderer, select which poses to include, and click Start. The plugin iterates poses, resimulates, and renders four views per pose (0°/45°/90°/180° turntable camera) to ~/Downloads/<StyleName>_Poser/, named {garment}_{pose}_{view}.png.

Troubleshooting

Issue

Fix

Joint sliders not updating avatar

Confirm the avatar is loaded and visible in the 3D viewport first

Pose renderer doesn't stop

Use Cancel — it finishes the current pose before stopping

Renders saved in wrong location

Files go to ~/Downloads/<StyleName>_Poser/ — check the panel's output-path note, or the garment's style name if it's blank

Custom pose not loading

Poses are stored locally; check the dropdown in the configurator

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