Virtual stitching in VStitcher involves stitching together a combination of piece edges, internal edges, or points, to simulate physical stitching on garments. Stitching in the 2D and 3D window happens simultaneously, so stitching in the 2D window displays instantly in the 3D window (prepare mode) and the other way around.
As it is easier to show the basics of stitching in the 2D window, the Help content about stitching focuses on working there. For information about stitching in the 3D window, refer to 3D Stitching.
The following table shows the available stitch types and how you can use them in VStitcher.
When stitching, you use the elements described in the following table.
A line on a piece that connects two corner points.
An internal line, inside a piece.
Defines the start or end of a piece edge, and separates the adjacent edges. Represented by a small square.
You can insert a point inside a piece for stitching. For example, to stitch a pocket piece onto a shirt front.
The following image shows examples of corner points, points, edges, and internal edges.
For an introduction, check out the video: Introduction to Stitching