Stitching Overview

Virtual stitching in VStitcher involves stitching together a combination of piece edges, internal edges, or points, to simulate physical stitching on garments. Stitching in the 2D and 3D window happens simultaneously, so stitching in the 2D window displays instantly in the 3D window (prepare mode) and the other way around.

As it is easier to show the basics of stitching in the 2D window, the Help content about stitching focuses on working there. For information about stitching in the 3D window, refer to 3D Stitching.

Stitch Types

The following table shows the available stitch types and how you can use them in VStitcher.

Stitch Type

Use

Single stitch

  • Single edge to single edge

  • Single edge to two points (internal stitch)

  • Single point to single point

  • Internal edge to piece edge (and the other way around)

Multi-stitch

  • Single edge to two or more edges (and the other way around)

  • Multiple edges to multiple edges

Stitch Elements

When stitching, you use the elements described in the following table.

Element

Description

Piece edge

A line on a piece that connects two corner points.

Internal edge

An internal line, inside a piece.

Corner point

Defines the start or end of a piece edge, and separates the adjacent edges. Represented by a small square.

Point

You can insert a point inside a piece for stitching. For example, to stitch a pocket piece onto a shirt front.

The following image shows examples of corner points, points, edges, and internal edges.

edges-points.png

video.png For an introduction, check out the video: Introduction to Stitching.

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