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VStitcher Preferences

You can configure a range of preferences in VStitcher. Note For information about keyboard shortcuts, refer to Keyboard Shortcuts. Vi...

Updated over 2 weeks ago

You can configure a range of preferences in VStitcher.

Note

For information about keyboard shortcuts, refer to Keyboard Shortcuts.

Viewing VStitcher Preferences

To view the preferences:

  1. On the Main menu, click:

    • Edit (Windows)

    • VStitcher (Mac)

  2. Click Preferences. The Preferences dialog box is displayed.

    2021.3-vs-general.png

If you are not using the most recent version of VStitcher, the Preferences dialog box is different.

Editing VStitcher Preferences

To edit the preferences:

  1. If not already displayed, open the Preferencesdialog box. Refer to Viewing VStitcher Preferences.

  2. Click the appropriate tab.

  3. Edit the preferences as required.

  4. Click OK.

For more information, expand the following sections.

General

Setting

Description

Appearance

Click the drop-down to choose between Light and Dark user interface. You must restart the application to apply a change.

Language

The language of the user interface. You must restart the application to apply a change.

The languages that are supported in VStitcher and Lotta are:

  • German

  • Greek

  • English

  • Spanish

  • Hungarian

  • Italian

  • Japanese

  • Korean

  • Portuguese

  • Russian

  • Thai

  • Turkish

  • Simplified Chinese

  • Traditional Chinese

System Units

The default unit of measurement. You must restart the application to apply a change.

3D Navigation Mode

The available modes are:

  • Browzwear - this is the default

  • Maya - mimics the navigation behavior of that software

Nudge Distance

In the 2D window, the distance a piece moves when using the keyboard arrow keys.

Intersection Tolerance

If you have a fill created by cut marks, the intersection tolerance is the maximum amount by which you can drag the cut mark away from an edge before the fill is automatically removed.

Reverse mouse wheel

By default, rotating the wheel button forward zooms in, and rotating the wheel button backwards zooms out. Select to reverse the default behavior.

Gizmo is visible by default

Enabled by default. When enabled, the gizmo displays when working on a file.

Alt to pinch

Select to disable the mouse from applying pinch and brush when using the 3D styling tools. If selected, you must press Alt to use pinch, brush, or the gizmo in the 3D window.

Show version info in title bar

Enabled by default. When enabled, version information displays on the title bar.

Enable gestures on compatible touch devices

Enabled by default. When enabled, if using a Magic Mouse:

  • Press Alt to zoom in

  • Slide to pan

When disabled, slide to zoom in.

Note: Other devices are unaffected by this setting.

Auto fast simulation mode

Select to change the grid value to 1 during simulation. When the avatar reaches its final pose, simulation finishes with the grid set for each piece.

Show texture in prepare mode

By default, the fabric texture displays in prepare mode. Clear to hide the fabric texture in prepare mode and see through to the avatar.

Open folder after print to file

Select to enable the destination folder to open automatically after completing Print to File.

Single stitching by directions

Select to enable directional arrows to display when using single stitching.

Enable auto backup

Enabled by default.

Consent to automatic submission of all log files to Browzwear

Disabled by default.

If this option is enabled and there is an issue with Cloud Services or an upload to Stylezone, the appropriate log files are automatically submitted to Browzwear.

The log files help Browzwear to more quickly determine the nature of any problem and fix it.

Note: If you have installed both VStitcher and Lotta on your computer, enabling this option in one application automatically enables it in the other.

Images & Colors

Adobe Tools Color Profiles Setting

Description

RGB

The color mode used by the application.

CMYK

The color mode used by the application.

Conversion

The CMYK to RGB conversion mode used by the application. For more information, refer to CMYK to RGB Conversion Configurability.

CMYK to RGB Conversion Configurability

This feature determines how VStitcher treats colors of elements created with external software when imported into the application.

The feature includes a CMYK to RGB conversion option. The available options are:

  • Absolute Colorimetric

    On conversion, the matching of black and white points is disabled. This option is not recommended unless you need to preserve bespoke colors such as may be used in trademarks or logos.

  • Relative Colorimetric (default)

    On conversion, colors that are within the application’s scale are unaltered. Two separate colors in the source element may be mapped to the same color in the application.

In general, if imported colors do not display accurately, you should check whether changing the colorimetric conversion setting remedies the situation.

Materials Setting

Description

Color Blending Mode

The default color blending mode for materials.

Image Editor

Here you can define the image editor to use to edit materials.

To choose the image editor, click Browse and navigate to the program file on your computer and select it.

pref-img-editor.png

Tip

Photoshop program files are typically installed in locations such as the following:

  • Windows

    C:\Program Files\Adobe\Adobe Photoshop CC 2019

    or

    C:\Program Files\Adobe\Adobe Photoshop 2020

    Select Photoshop.exe

  • Mac

    /Applications/Adobe Photoshop CC 2019

    Select Adobe Photoshop CC 2019.app

    or

    /Applications/Adobe Photoshop 2020/Adobe

    Select Photoshop 2020.app

Note: The folder and file name depend on the software version you are using.

To learn more about the Edit in External software feature, refer to Edit in External Software.

Note that In Adobe Illustrator 2022 and newer, a pop up message appears when adding an AI file to the software or when using the edit externally option. Refer to Adobe AI Script Pop Up Message to learn more.

AI Custom Script

This option allows you to use a script (multi_layer_sample_with_materials.jsx) that will run when adding Ai files as artwork and will add a layered Ai file as separate items of artwork. For details on how to locate and use the script, refer to Using the Ai Custom Script.

Clip Ai files to artboard

Select to enable Ai artwork being used in the application to be clipped to only include artboard boundaries.

Use one master Ai file for all colorways

Select to enable automatic replication of changes in original Ai files to all colorways. For more information, refer to Using the Ai Custom Script.

Detect changes to source texture files

This feature allows you to create a link between a texture file used in a garment and the external source file. If the source file is changed, on loading the garment a message is displayed asking if you want to update the texture file to match the source file.

Note: A texture file is any image file, whether raster or vector, used inside a material. For example, in a diffuse, specular, or displacement map and so on. The feature applies to any material type except 3D trim.

2D Window

Setting

Description

Background Color

The background color displayed.

Guideline Color

The color of any guidelines that you create. For more information, refer to Guidelines.

Grid Color

The color of the background grid.

Grid Type

How the grid displays:

  • Lines

  • Dots

X Spacing

The distance between lines on the grid in the X axis.

Y Spacing

The distance between lines on the grid in the Y axis.

Allowance Color

The color displayed on the seam allowance of a piece, if any.

Show textures during animation

Select to enable textures to be displayed in animation in the 2D window. For example, when switching to or from the Inside View.

Double-click to enable Edit Points in Select tool

Select to enable double-clicking to select Edit Points in the Select tool.

Resources

Setting

Description

Resources Folder

Default location of the resources folder.

To restore the default avatar location:

  • Enter the following location for Mac:

    /Users/username/Library/Application Support/Browzwear/VStitcher/

  • Enter the following location for PC:

    PC: C:\Users\username\AppData\Local\Browzwear\VStitcher\

Note: replace “username” in the links with the username of the computer where the software is installed.

Click OK after updating the resources folder. You may need to close and re-open the software for the avatars to show in the tab.

Avatar Modest Look

Sets when avatars display with a modest look: simulated underwear.

  • None - modest look is not displayed.

  • Automatic - modest look is always displayed, unless a garment replaces the simulated underwear.

  • Always - modest look is always displayed.

Use Built-in Libraries

This option, enabled by default, allows access to the built-in asset libraries.

Alvanon DRM

For use with Alvanon avatars.

  • Permissions Folder

    The location of the permissions folder. Click Browse and navigate to the folder with the permission file, then click Select Folder.

  • Add Permission File

    As an alternative to locating the folder, click Browse, navigate to the file, select the file, and click Open. When you update your preferences by clicking OK, the path to the permissions folder is automatically updated.

Simulation

Setting

Description

Auto fast simulation mode

Select to change the grid value to 1 during simulation. When the avatar reaches its final pose, simulation finishes with the grid set for each piece.

Show texture in prepare mode

By default, the fabric texture displays in prepare mode. Clear to hide the fabric texture in prepare mode and see through to the avatar.

3D Annotations

Setting

Description

Username

The name displayed with 3D annotations. Type in the name.

Use initials as profile picture

Read-only and enabled by default. Your user initial is displayed in the 3D annotations pane with annotations made.

Annotation Image Editor

The image editor used by the application for images added to annotations.

To choose the image editor:

  1. Click Browse. A file explorer window is displayed.

  2. Navigate to the program file of the image editor on your computer and select it.

  3. Click Open.

Note: VStitcher supports raster based image editing software such as Photoshop, SketchBook, and Paint for the Annotation Image Editor.

Tech Pack

Setting

Specification

Template

The template to be used when creating a tech pack.

Processor

The location of an external script you want to run automatically after creating a tech pack.

To select:

  1. Click Browse.

  2. Navigate to the script.

  3. Click Open.

Don't wait for processor to finish

Only relevant if you are using an external script you want to run automatically after creating a tech pack. If this option is cleared, the application is locked until the external script finishes.

Select to unlock the application and enable it to run while the external script runs.

Open folder after export

Select to enable the tech pack folder to open automatically after completing the tech pack export.

Destination Path

The location of the tech pack.

To select:

  1. Click Browse.

  2. Navigate to the location.

  3. Click Select Folder.

Logo File

The location of the file with the company logo you want to include in the tech pack.

To select:

  1. Click Browse.

  2. Navigate to the file.

  3. Click Open.

Rendering

Rendering preferences depend on the ray trace renderer you select. At Ray Trace Renderer, click

dis-drpdown.png

, then click the application you want to use.

Blender

render-vblender2022.png

2022.1.5 and newer

Select which 3D display engine to use for rendering (Unreal/OpenGL).

Note that Open GL does not support real time ray trace rendering. When you switch to the Open GL option, the Real time ray trace rendering option is disabled.

2022.1.5 and older

You may select either local or remote:

  • Local (Blender)

    • Blender Path - type in the path to the Blender program file. Alternatively, click Browse, navigate to the Blender program file, select the file, and click Open.

    • Render Command - type in the command you want to run on Blender. Refer to the Blender documentation.

  • Remote (Blender) - click the drop-down to select the remote resource.

    Note

    If you choose RenderStreet, you must have a RenderStreet account. If you don't have a Render Street account, click the link to go to the RenderStreet website and create an account.

    • Blender Path - type in the path to the Blender program file. Alternatively, click Browse, navigate to the Blender program file, select the file, and click Open.

    • Username - type in your Blender username.

    • Password - type in your Blender password.

  • Open folder after render - select to enable the render folder to open automatically after completing the render.

  • Delta Gen compatible FBX - select to enable the FBX file created for rendering to be compatible with DeltaGen.

Modo

render-vmodo2022.png

2022.1.5 and newer

Select which 3D display engine to use for rendering (Unreal/OpenGL).

Note that Open GL does not support real time ray trace rendering. When you switch to the Open GL option, the Real time ray trace rendering option is disabled.

2022.1.5 and older

Local installation of Modo is supported.

  • Local (Modo)

    • Modo Path - type in the path to Modo, or click Browse, navigate to the file, select the file, and click Open.

    • Render Command - type in the command you want to run on Modo. Refer to the Modo documentation.

  • Open folder after render - select to enable the render folder to open automatically after completing the render.

  • Delta Gen compatible FBX - select to enable the FBX file created for rendering to be compatible with DeltaGen.

V-Ray

render-vvray2022.png

2022.1.5 and newer

Select which 3D display engine to use for rendering (Unreal/OpenGL).

Note that Open GL does not support real time ray trace rendering. When you switch to the Open GL option, the Real time ray trace rendering option is disabled.

The following image shows the difference when using the different display options.

3Dd-display-compare.png

2022.1.5 and older

You may select either local or remote:

  • Local (V-Ray)

  • Remote (V-Ray)

    • By default, Browzwear Render Cloud is selected.

      Note

      Browzwear Render Cloud is a new V-Ray cloud rendering service available with effect from 2020 May Edition for use within Lotta and VStitcher as an optional extra. For more information, contact your Browzwear representative.

  • Open folder after render - select to enable the render folder to open automatically after completing the render.

  • Delta Gen compatible FBX - select to enable the FBX file created for rendering to be compatible with DeltaGen.

SmartDesign

Note

  • Only available to users with a Smart Design license.

Setting

Specification

Create and edit SmartDesign templates

Select to enable the creation and editing of SmartDesign template files.

Note: If enabled, the configure tool is displayed on the Main toolbar.

Extra Iterations

The number of extra iterations to run simulations in addition to the default number.

Auto-save in batch simulation

Select to enable auto-save during batch simulation.

Plugins

Note

Only available to users with an open platform license.

preferences-plugins.PNG

Default Plugin Folder

The location of the default plugin folder is:

  • PC: Users\<username>\AppData\Local\Browzwear\<VStitcher or Lotta>\Plugins

  • Mac: Library/Application Support/Browzwear/<VStitcher or Lotta>Plugins

Adding a Plugin

You can add a plugin using any of the following methods:

  • Method 1

    Add the plugin to the default plugin folder. The next time you restart the application, the plugin displays in the Plugins tab. Or, you can rescan the plugin folder.

  • Method 2

    If you do not already have the Plugin tab open, Follow these steps:

    1. On the Main menu, click Edit (Windows), VStitcher or Lotta (Mac).

    2. From the options list, select Preferences. The Preferences dialog is displayed.

    3. Click Plugins. The Plugin tab is displayed.

    Then to add the plugin:

    1. On the Plugin tab, click the Plus button. A file explorer window is displayed.

    2. Navigate to the plugin location and select its folder.

    3. Click Select Folder. The plugin is displayed on Plugins tab.

  • Method 3

    Edit the XML file located in the default plugin folder.

Removing a Plugin

To remove a plugin:

  1. If you don't already have the Plugins tab open:

    1. On the Main menu, click:

      1. Edit (Windows)

      2. VStitcher or Lotta as appropriate (Mac)

    2. Click Preferences.

    3. Click Plugins. The Plugins tab is displayed.

  2. On the Plugins tab, navigate to the plugin you want to remove.

  3. Click

    subtract.png

    .

Note

You cannot delete a plugin located in the default plugin folder.

Rescanning the Plugin Folder

The application automatically scans the default plugin folder on startup, and loads the appropriate details to display on the Plugins tab. If, after starting the application, you have added one or more plugins to the folder, you must rescan the folder to have the details of the new plugins display on the Plugins tab.

To rescan the plugins folder:

  1. If you don't already have the Plugins tab open:

    1. On the Main menu, click:

      1. Edit (Windows)

      2. VStitcher or Lotta as appropriate (Mac)

    2. Click Preferences.

    3. Click Plugins. The Plugins tab is displayed.

  2. On the Plugins tab, click

    rescan.png

    . The folder is scanned and all plugin details are displayed on the Plugins tab.

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