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Legacy 3D Styling in VStitcher

Note This content applies to versions older than 2020 May Edition. To use the 3D styling tools, you first go to the 3D styling pane....

Updated over 2 weeks ago

Note

This content applies to versions older than 2020 May Edition.

To use the 3D styling tools, you first go to the 3D styling pane. When the pane is displayed, you can use the styling tools as required.

For more information, expand the following:

Viewing the 3D Styling Pane

To view the pane and the 3D styling tools:

  1. On the Main toolbar, click

    3ds-icon81.png

    .

    The 3D styling pane and the 3D styling horizontal contextual menu are displayed.

    pane.png
    hcm.png
  2. In the 3D styling pane, click

    play-icon.png

    to expand the Advanced section.

    advanced-toggle.png

    The garment layers are displayed.

    pane-exp.png

    You can drag pieces to different layers.

  3. Select any piece in a layer to enable the advanced configuration options at the bottom of the pane. For example, in the image above, selecting 8-25K-A3 [148] causes the Use in 3D and other options to be enabled.

  4. Click

    hamburger-menu.png

    . The Advanced menu is displayed.

    menu.png

Once you have dressed the avatar, and made 3D styling adjustments, if you click Prepare, this cancels all 3D styling. Instead, if you need to redress the avatar, click Dress, then Finish.

Using the 3D Styling Tools

To make 3D styling adjustments:

  1. Click the tool you want to use: Pinch, Brush, or Erase.

  2. Set the required radius. Either drag the slider, or type in the radius.

  3. In the 3D window, use the tool.

  4. In the 3D styling pane, in the 3D Styling Properties section, select the styling property you want to apply: Hold, Flatten, or Retouch.

  5. If required, push or pull the affected area by selecting and dragging it.

  6. Once you have finished styling, on the Main toolbar, click Dress.

The tools and properties are described in the following table:

Tool/Property

Description

Pinch

Use this tool to push or pull the selected point or area by dragging.

Note:

  • The size of the point selected matches the specified radius.

  • This tool affects a point or area determined by the radius. For a freehand selection, use the Brush tool.

Brush

Use this tool to paint an area by dragging.

Note:

  • The size of the brush point matches the specified radius.

  • This tool affects the area you paint over. For a more focused selection, use the Pinch tool.

Erase

Use this tool to erase previously applied 3D styling.

Note: The size of the erase point matches the specified radius.

Radius

Determines the area the point of each tool affects.

Hold

The affected area does not move. Areas with this property are colored blue.

Flatten

The affected area is smoothed out (ironed). Areas with this property are colored orange.

Retouch

The affected area is stretched or shrunk according to the property values. Areas with this property are colored magenta.

  • To shrink the area, drag the slider to the left, or type in a value less than 100.

    ret1.png
  • To stretch the area, drag the slider to the right, or type in a value greater than 100.

  • By default, the retouch property is applied the same way to the width and length. To set separate properties for Width and Length, click

    connected-icon.png

    . Width and Length properties are displayed separately.

    ret2.png

    Note: The width and length follow the grain line.

  • To see which direction width goes in, either click the blue circle on the Width slider or click inside the Width number field. A red line is displayed showing the direction of the width.

    ret-red-width.png
  • To see which direction length goes in, either click the blue circle on the Length slider or click inside the Length number field. A blue line is displayed showing the direction of the length.

    ret-blue-height.png

Tip

You can overlap 3D styling areas.

Selecting a Styled Area

You can select an area over which you have applied 3D styling and selected a property. For example, Pinch + Hold. Each such area displays a selector consisting of two connected, colored globes. One globe is displayed on each side of the garment.

The following image shows the selector for an area on a man’s short sleeved shirt. The avatar is hidden.

selector-2.png

To select:

  • An area, click either globe. The globe displays in green to show it is selected.

  • Multiple areas, press Shift while clicking.

Note

As well as using either globe of the selector to select an area, you can also use it to push or pull the area.

selected.png

Clearing 3D Styling

You can clear 3D styling using the Erase tool.

You can also clear:

  • An area of 3D styling by selecting it, then going to the 3D Styling Properties section and clicking

    clear.png

    .

  • Multiple areas of 3D styling by selecting them, then going to the 3D Styling Properties section and clicking .

  • All 3D styling, by going to the Advanced section and clicking

    hamburger-menu.png

    . A menu is displayed. Click Clear Styling. All the styling is cleared.

Using the 3D Styling Horizontal Contextual Menu

hcm.png

The 3D styling tools horizontal contextual menu includes several options to help you with your styling, as detailed in the following table.

Option

Description

Save Snapshot

  1. Click to save a snapshot. The Choose Snapshot Name dialog box is displayed.

  2. Type a name for the snapshot and click OK. The snapshot is saved.

For more information, refer to Snapshots.

Fast Mode

Select to use fast mode when dressing the avatar. Fast mode uses a default grid of 1, and is useful for speeding up simulation of more complex garments. Fast mode was previously known as draft mode.

Freeze Pose

Select to freeze the avatar’s pose. For example, you can use this to prevent a collision between the avatar’s arms and the garment.

Auto Lock

While selected, you can add a new piece to the garment, and if you arrange the new piece on the avatar, when you click Dress the 3D simulation works on the new piece only, leaving the existing garment dressed on the avatar.

Gravity

Clear to have the 3D simulation ignore the effects of gravity. For example, you can use this if you want to prevent the garment or part of it from falling off the avatar.

3D Gizmo

Select to enable the 3D gizmo. The 3D gizmo is displayed when you make adjustments in the 3D window, giving you more flexibility in the direction of these adjustments. For more information, refer to 3D Gizmo.

Advanced Configuration Options

When using the 3D styling tools, if you select a layer or a pattern piece in the 3D styling pane, you can use the advanced configuration options.

Tip

You can select multiple layers simultaneously and set the advanced configuration options for all of them.

Tip

You can also set the Lock and Visible properties by clicking the appropriate icon in the layer.

3d-lock-visible-a.png
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