Dressing & Simulating Garments
37 articles
Dressing the AvatarNote
Before you dress the avatar, you must arrange the pieces, and prepare the garment. For more information, refer to:
How to Arrange ...
Understanding 3D Layers
The 3D layer feature allows you to organize and manage pattern pieces with a stacking order. The feature is useful when working with g...
How to Arrange PiecesBefore you can simulate a garment, you must arrange the layout of the pieces on the avatar. This is how you tell VStitcher where the vario...
Understanding Collision Types
The Collision Types feature allows you to set the order in which pieces are layered over each other when they collide. The pieces can b...
Checking Clusters
If the garment is laying incorrectly on the avatar or having obvious simulation issues, ensure that all pattern pieces are arranged and...
Preparing the Garment on the Avatar
Preparing the garment on the avatar is the last step before dressing the avatar, and is also referred to as prepare mode. In this mode...
ClustersA cluster is a group of one or more pattern pieces.
Clusters define the position of the 2D pattern shapes on the avatar in the 3D windo...
Arranging Clusters in 3DThis feature allows you to arrange pieces into clusters directly from the 3D window over the avatar's body. This means that you do not nec...
Warnings While DressingAt certain times while dressing a garment you may see warning signs. The following table shows the signs and explains their meaning.
...
Layering by Area
Starting from Version 2025.1, the Layering by Areas feature allows you to adjust the layering order of garment pieces in specific inters...
3D StylingYou can use the 3D styling enhancements to easily carry out complex tweaks and fixes, such as:
Move a fully draped garment and align it...
Using the 3D Styling ToolsThe 3D styling tools, available in one pane, allow you to make extensive adjustments to a garment on the avatar. For example, you can:
...
Using 3D Styling Tools ExampleThe following slideshow features an example of using the 3D styling tools.
Before Styling
The drape of the hood on this garment nee...
Legacy 3D Styling in VStitcherNote
This content applies to versions older than 2020 May Edition.
To use the 3D styling tools, you first go to the 3D styling pane....
Fold & Hang OverviewThis feature allows you to take the same file being used for design, prototyping, and production and use it for a variety of presentation ...
Viewing the Fold & Hang WorkspaceVStitcher 2021.3.1 introduces a new user interface for Fold and Hang, along with enhanced functionality.
To work with the Fold & ...
Overview of the Fold & Hang WorkspaceNote
For information about how to view the workspace, refer to Viewing the Fold & Hang Workspace.
The Fold & Hang workspace diff...
Fold & Hang Workspace ReferenceThis section describes the tools available in the workspace: on the Main toolbar and the 3D styling pane displaying in the Context view.
T...
Folding and Hanging GarmentsThis section includes some guidelines about how to fold and hang garments.
Note
Fold & Hang is an extensive set of tools and there ar...
Fold & HangThe following videos show you the Fold & Hang tools in action.
Folding a Polo Shirt
Folding a Tailored Shirt
...
Send to FloorNote
With effect from 2020 September Edition, this feature has been superseded and is no longer available.
The Send to Floor feature is a...
Folded Shirt OverviewNote
As of the 2020 September Edition, this feature has been superseded by Fold & Hang Overview
The Folded Shirt feature helps you cr...
Using the Folded ShirtNote
This feature is superseded by Fold & Hang Overview.
The Folded Shirt feature is an optional extra. For price and other infor...
Overview of the Animation Workspace
For information about how to view the workspace, refer to Viewing the Animation Workspace.
The Animation workspace has the user inter...
Working with Animation
This feature allows you to load an avatar that contains an animation sequence, preview the avatar animation, dress the avatar, record a...
Animation Workspace Reference
The following links describe the user interface elements in the workspace:
1: Main Toolbar
2: Resources Tabs
Materials T...
Animation WorkspaceThe following video shows you the Animation workspace in action.
If you want to create custom animations for Browzwear avatars, you c...
Viewing the Animation Workspace
To work with the animation feature, you use the Animation workspace.
To view the Animation workspace:
On the Main toolbar, click ...
Using Animation
Tip
For the best output using this feature, it is recommended to enable Enhanced Layer Blending.
To enable (if not already marked as ...
Main Toolbar
On the Main toolbar in the Animation workspace, only the tools in the following list are displayed and enabled. Each tool, other tha...
Resources Tabs
This section includes information about the following user interface elements in the Resources tabs:
Materials Tab
The Materials t...
Animation Bar
The Animation bar includes the user interface elements labeled above and described in the following table.
Label
Description...
Context View
This section includes information about the following user interface elements in the Context view:
Animation Tab
Export Tab
Th...
Animation Mismatch in Blender
If importing FBX animation output to Blender and there is a mismatch between the position of the avatar and the garment, apply the foll...
Shadow Shapes in Renders
Sometimes, when rendering, shadowy shapes may appear in areas of a garment where the fabric is more bunched together, such as under the...