This section includes the following information about editing new parametric avatars:
You can make changes to a new parametric avatar using the Edit Avatar pane.
To view the Edit Avatar pane:
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In the 3D window, right-click on the avatar. Menus are displayed.
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Click Edit Avatar. The Edit Avatar pane is displayed in the Context view.
Arrange tab
Measurements tab
2023.2.0 and newer
In 2023.2 the Remove Hair check box was added in the Utilities section. Use this checkbox to display or remove hair.
2023.3.0 and newer
In 2023.3, the Import Avatar Measurements and Export Avatar Measurements icons were added in the Measurements tab. For further information on using these options, see Transferring measurements between avatars.
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Click Save to save the changes to the avatar.
Tip
If you make extensive changes to an avatar, you may find it helpful to use a new name for the avatar and make your changes to the newly named avatar, retaining the original avatar and name for reference.
The following table gives details about what you can do in the Edit Avatar pane.
Setting |
Description |
---|---|
Name |
The name of the current avatar. To add a new avatar based on the current avatar:
|
Body Resolution |
This feature allows you to achieve a smooth appearance of garments on the avatar’s body and hide any avatar facets that may affect the garment appearance. When this feature is enabled, snapshots and rendering of avatars will include high quality, smooth appearance of the avatar's body and garment. This feature is available for parametric and BW avatars. The following options are available:
|
Textures |
Allows you to select a different avatar look. For example, a mannequin appearance or darker skin. Click to display the available options, then click the texture you want to display. TipYou do not need to edit the avatar to apply textures. To apply textures without editing the avatar:
|
Avatar Friction |
|
Prepare Pose |
An avatar’s prepare pose is its default pose in prepare mode. You can use this property to change the prepare pose. Click to display the available options, then click the pose you want. Note
|
Distance From Ground |
Determines how far above the ground the avatar is displayed. The default is 0cm. |
Arrange |
Clicking this tab displays the avatar’s anchor points.
NoteThere is no need to edit the anchor points. However, if you prefer a different setup for a cluster, you can edit the anchor points as required. To edit an anchor point:
For more information, refer to Importing Avatar Anchor Points Reference. |
Measurements |
Clicking this tab displays the avatar’s editable measurements.
For more information, refer to Editing Measurements of New Parametric Avatars. |
Search |
Type in text to search for a property. |
Lock Displayed when Measurements is selected. |
Enables you to lock measurement changes to the avatar.
|
Reset Displayed when Measurements is selected. |
Click to reset the avatar to the original settings. |
Import and Export Avatar Measurements Displayed when Measurements is selected. |
The Import Avatar Measurements and Export Avatar Measurements icons allow transferring measurements between avatars in CSV format. You can transfer measurements:
|
In the Measurements tab, you can edit the size of different parts of the avatar. If required, click to expand a section to see the measurements in detail.
Tip
In general, it is recommended to first make any required changes to the Body Silhouette section, and then work from top to bottom of the avatar when changing measurements.
The following measurement sections are available:
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Body Silhouette
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Body Posture (Olivia and Gabrielle only)
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Torso
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Arms
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Legs
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Head
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Utilities
New parametric avatars may include the following relative measurements:
In Body Silhouette:
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Body Size - changes how bulky the body is
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Balanced Top - moves the arms, shoulders and clavicle area forward
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Balanced now renamed Balanced Bottom - changes the balance of the bottom part of the body
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Model - changes by how much the avatar conforms to a model type shape
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High Heels - changes the height of the heels
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Muscles - changes the amount of muscles the avatar has
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Buttocks Volume - changes the size of the buttocks
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Hip Volume - changes the volume in the hip area
In Posture:
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Posture - changes the spine curvature from neck to hip
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Bottom Posture - changes the spine curvature from waist to hip
In Torso:
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Cup - changes the size of the breasts
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Shoulder Slope - changes the slope of the shoulders
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Crotch Width - changes the width of the crotch
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Genitalia - changes the size of the genitalia
In Head:
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Neck Height - changes the height of the neck
Parametric Avatar Deformation Options in Version 2023.3
The following deformation options were added to the parametric avatars in version 2023.3:
Feature |
Description |
Avatar |
---|---|---|
Hair position |
Changes the hairstyle position |
Olivia |
New poses |
Sitting, Bicycle, Running, Walking |
Olivia, Oliver |
Body part - Neck Height |
Changes the height of the neck - a non-measurement body part |
Oliver |
Remove Hair with Check Mark |
Includes a checkbox to remove hair; not a slider |
Olivia, Oliver, Charlie, Emil, Emily |
Body part - Lower Thigh |
Adjusts the lower thigh measurements |
Olivia, Oliver |
Body part - Crotch Shape |
Edits the crotch shape to look more realistic |
Olivia, Oliver |
Body part - Arm Rotation |
Rotates the arms through the shoulders. Provides different arm postures. |
Olivia, Oliver |
Body part - Muscle Reverse Option |
Reduces the muscles and creates a smoother body shape |
Oliver |
Switch Hair |
Switches between two hair shapes |
Charlie, Emily |
Body part - Age |
Adjusts the age of the avatar |
Faceless Baby, Charlie, Emil, Emily |
To view the body part for which an absolute measurement is shown, click inside the number field for a measurement:
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A yellow line is displayed in the 3D window showing what is being measured
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A thin light-blue line is displayed in the 3D window showing any secondary (related) measurements
If you edit a measurement, proportionate changes are made to the related measurements.
For example, the following image shows Olivia. Her shoulders are being edited. (The user has clicked in the Shoulders box displaying the current measurement.) Note the blue lines showing the related measurements.
The color of the slider handle for a property is significant.
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Blue - a default value.
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Orange - an edited value.
When you click on a measurement slider, as with clicking on a value:
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A yellow line is displayed in the 3D window showing what is being measured
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A thin light-blue line is displayed in the 3D window showing the secondary (related) measurements
Reminder: If you edit a measurement, proportionate changes are made to the related measurements.
As you edit the value for a measurement, the software automatically makes proportionate changes in the related measurements. For example, if you edit the value for the hip, the software automatically adjusts the waist, high hip, and thigh.
If you have already edited a related measurement, the software excludes that from any automatic adjustment.
Example: If you click on the hip, one of the related measurements is the thigh. Assume you edit the thigh. First, the slider handle displays in orange. Second, if you now click on the hip, the thigh is not highlighted as a related measurement. If you edit the hip, the software does not automatically update the thigh. You can still edit the thigh manually.
The following image shows this feature in action. First, the Hip is selected and the related measurements are highlighted. These include the Thigh. No actual edit is done to the Hip. The user then edits the Thigh. Having edited the Thigh, when the user then clicks the Hip, the Thigh is no longer shown. Editing the Hip at this point does not affect the Thigh.
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