Materials and Assets
204 articles
Creating a Fabric Group
To create a fabric group:
If the Materials tab is not already open, on the Resources tabs, click Materials.
On the Material...
Adding Fabrics to a Group
To add fabrics to a group:
In the Fabrics section, drag the fabric to the group. As you hover over the group, the group icon displa...
Editing the Fabrics in a Group
You edit the fabrics in a group of fabrics the same way you edit a single fabric.
The Context view for materials is updated. In particu...
Fur
You can add fur to any of the following:
Fabrics
Seams (with garment enhanced layer blend mode on or off)
Edge assignable t...
Editing Fabric Properties
You can configure various properties for each fabric in the application. However, you must use external software to edit fabric texture...
Linking Specular and Diffuse Colors
When editing materials, you can link the specular color to the diffuse color.
To link the specular color to the diffuse color:
On t...
Physics Reference
The table that follows describes each physics property type.
Property
Description
Click this icon to replace the cur...
Managing Alpha ChannelWhen a diffuse map includes an alpha channel, the alpha map is exposed automatically in the Alpha section.
You can remove, replace and ed...
Editing Vector Fabric Properties
You can configure various properties for each fabric in the application. However, you must use external software to edit fabric texture...
Editing Material Maps
To edit material maps in VStitcher or Lotta:
If the Materials tab is not already open, on the Resources tabs, click Materials.
...
Editing Fabric Texture
You can edit the texture of fabric in external software such as Photoshop, Illustrator, Gimp, Corel Draw, or Paint.
Note
You must spe...
Image Editor
To view the image editor:
If the Materials tab is not already open, on the Resources tabs, click Materials.
On the Materials ...
Resetting Fabric Color
Note
For more information, refer to Color Library and Picker Interface Reference and Color Blending Modes.
You can reset the color...
Edit in External Software
When using texture image files, you can edit the texture image in an external software. After editing, you can save the file and it wil...
Creating 2.5D Trim
Before starting the following procedure, search for the fabric Physics Data that was created in DB Admin using the FAB.
To create 2.5D ...
Editing Trim Properties
Editing 3D Trim Texture Maps - 2020 September Edition and Newer
To be imported into VStitcher, 3D trim must be in FBX or OBJ fo...
Editing Trim Texture
You can now add, replace, and externally edit the texture maps for all PBR channels for 3D trim items. For more information, refer to ...
Editing Seam Properties
You can configure various properties for each seam in the application. However, you must use external software to edit seam texture. F...
Editing Seam Texture
You can edit the texture of a seam in external software such as Photoshop, Illustrator, Gimp, Corel Draw, or Paint.
Note
You must spe...
Resetting Seam Color
Note
For more information, refer to Color Library and Picker Interface Reference and Color Blending Modes.
You can reset the color...
Editing Zipper Materials
You can edit the zipper materials, including assigning different fabrics, seams, and colors, in a similar way to other materials.
To e...
Managing Zipper Parts
You can do the following to each of the zipper parts:
Replace the part
Extract a copy of the part - for use in another garment
...
Adding a Pull Cord to a Zipper
A pull cord is a 3D object in FBX format.
Tip
Before adding the pull cord, use your external 3D application of choice to add a locato...
Changing a Zipper Name
You can change the name of a zipper.
To change a zipper name:
If the Materials tab is not already open, on the Resources tabs, cl...
Puffy Fabrics Overview
You can replicate puffy insulated fabrics in VStitcher to create true-to-life insulated 3D garments. The puffy function creates two se...
Creating a Puffy Fabric
To create a puffy fabric:
If the Materials tab is not already open, on the Resources tabs, click Materials.
On the Materials ...
Creating Puffy Quilting Lines
To create puffy quilting lines:
Ensure that a puffy fabric has been applied to the desired pattern pieces. For more information, re...
Editing Puffy Garments
For information about editing puffy garments, expand the following:
Adding Baffle Walls to a Puffy Fabric
Some puffy insulated...
Limitations of Puffy Garments
For more information about limitations on puffy garments, expand the following:
Closely Spaced Quilting Lines
If quilting lin...
YKK Metal Finish
Starting from version 2025.1, we have introduced metal finish presets for all YKK zipper pullers.
If you'd like to apply a metallic fi...
Editing 3D Object Geometry
You can edit the geometry of a 3D object in VStitcher and Lotta.
To edit the geometry:
If the Materials tab is not already open, o...
Editing the Connectors
You can edit the connectors of a 3D object in VStitcher and Lotta.
To edit the connectors:
If the Materials tab is not already ope...
3D Object Physics
The physics settings for a 3D object affects how it behaves in simulation. The mass of the object is the physics setting available to e...
Editing 3D Object Colors
Note
Both VStitcher and Lotta read the imported file of 3D trim and detect which materials are assigned to the different geometries. T...
3D Trim
You can use 3D trim in your garments, choosing from the supplied trim objects or your own designs. For more information, refer to Impo...
Editing 3D Trim Texture Maps
Previously, the texture maps for all channels of 3D trim were disabled. Now editing these is enabled and you may edit the properties.
F...
Trims Overview
Trim objects are decorative items - 2D or 3D - that you can apply to your garments.
There are the following main types of trim:
Ed...
Viewing Trims
To view trim objects:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not already ope...
Viewing Trim Properties
To view trim properties:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not already...
Adding Trim to a File
You can add to the trims available for use in your garment, by adding trim objects to the garment file.
Adding Piece Assigna...
Adding Trim to a Garment
This section deals with adding trim, other than smart buttons and zippers, to a garment.
Note
Smart buttons and zippers have uni...
Resetting Trim Color
You can reset the color of materials, other than 3D objects, so the diffuse color no longer has any effect on the diffuse image.
If yo...
Cloning a Trim
You can clone a trim for use in the garment.
To clone a trim:
If the Materials tab is not already open, on the Resources tabs, cl...
Renaming a Trim
You can change the name of any trim object.
To change the name of a trim object:
If the Materials tab is not already open, on t...
Deleting Unused Trim
To tidy up the workspace, you can delete unused trim objects from the garment file.
To delete unused trim objects:
If the Materia...
Smart Zippers Overview
You can add zippers in VStitcher as a single smart object consisting of a number of default parts, giving you greater flexibility and ...
Adding a Zipper to Garment Materials
You can easily add a zipper to a garment’s materials.
To add a zipper to the garment materials:
If the Materials tab is not alrea...
Viewing Zipper Parts
When you have added a zipper to your trims, you can view the zipper and its parts.
To view the zipper parts:
If the Materials tab...
Adding a Zipper to Garment Pieces
You may add a zipper to the following in a garment piece:
The edge of a piece
An open internal line
A cut mark line
To add ...
Resizing a Zipper
After adding a zipper to a garment, you can change its length.
To resize a zipper:
On the Main toolbar, click Select.
On the Hori...
Zipping and Unzipping a Zipper
You can zip and unzip a zipper by doing one of the following:
In the 3D window (or 2D window), drag the zipper puller.
In the 3D ...
Zipper Actions Section
If you select the zipper in the 2D or 3D window, the Context view displays the following Actions section.
Label
Description
...
Cloning a Zipper
You can clone an existing zipper.
To clone a zipper:
If the Materials tab is not already open, on the Resources tabs, click Mater...
Removing Zippers from a Garment
You can remove a zipper from a garment.
To remove a zipper:
In the 2D window (or 3D window), click the zipper.
Press Delete.
Seams Overview
In VStitcher, a seam is an image that is attached to, and automatically repeats along, the edge of a piece, or an internal line. A sea...
Viewing Seams
To view seams:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not already open, click...
Viewing Seam Properties
To view seam properties:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not already o...
Adding a Seam to a File
You can add to the seams available for use in your garment.
To add a seam to a file:
If the Materials tab is not already open, on...
Adding a Seam to a Piece
You can add a seam to a piece edge or an internal line.
To add a seam:
If the Materials tab is not already open, on the Resources...
Cloning a Seam
You can clone a seam for use in the garment.
To clone a seam:
If the Materials tab is not already open, on the Resources tabs, cl...
Renaming a Seam
You can change the name of any seam.
To change a seam name:
If the Materials tab is not already open, on the Resources tabs, clic...
Removing a Seam
You can easily remove a seam from an edge or line.
To remove a seam from an edge or line:
On the Main toolbar, click Select.
O...
Deleting Unused Seams
To tidy up the workspace, you can delete unused seams from the garment file.
To delete unused seams:
If the Materials tab is not...
Importing 3D Objects - Overview
You can import 3D objects into VStitcher and Lotta. This section sets out the best practice and recommended approach when preparing suc...
3D Object Files and Formats
For details about files, formats, and more, expand the following:
File Format
The following file formats are supported:
...
How to Import a 3D Trim Object
To import a 3D trim object:
If the Materials tab is not already open, on the Resources tabs, click Materials.
Lotta
VSti...
Using 3D Objects
This topic includes additional information about using 3D objects.
3D Objects and the 2D Window
If you assign a 3D object to a garm...
Bra Hooks and Eyes
The following video shows you how to create bra hooks and eyes in VStitcher.
Fabrics Overview
In VStitcher and Lotta, a fabric includes the parts described in the following table.
Part
Description
Face
Front of ...
Viewing Fabrics
To view fabrics:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not already open, cli...
Viewing Fabric Properties
To view fabric properties:
If the Materials tab is not already open, on the Resources tabs, click Materials.
Go to the Fabric...
Adding Fabric to a File
You can add to the fabrics available for use in your garment. Fabric can be added from an external source or downloaded from Asset Li...
Assigning Fabric to a Piece
To assign fabric to a piece:
If the Materials tab is not already open, on the Resources tabs, click Materials.
From the Fabri...
Cloning a Fabric
You can clone a fabric for use in the garment.
To clone a fabric:
If the Materials tab is not already open, on the Resources tabs...
Renaming a Fabric
You can change the name of any fabric.
To change a fabric name:
If the Materials tab is not already open, on the Resources tab...
Deleting Unused Fabrics
To tidy up the workspace, you can delete unused fabrics from the garment file.
To delete unused fabrics:
1. If the Materials tab i...
Asset Libraries
This feature adds the capability of using remote asset libraries inside the application so you can easily access resources for use i...
Importing SBSAR Files
As part of the integration with Substance, you can import SBSAR files to use as materials in VStitcher. You add such a file in the sa...
Introduction to Materials
In VStitcher and Lotta, materials are:
Fabrics - core material forming the pattern pieces.
Seams - images that are attached to,...
Adding MaterialOverviewMaterials are an essential part of building realistic and production-ready garments in VStitcher. You can import fabrics, trims, s...
Changing Material Type
When designing, you might need to change the category of imported artwork to trim, or the other way around, so that the material is ...
Assigning Material to the Inside of a Garment
You can assign the face of fabric or seam material to the inside of a garment.
To assign material to the inside of a garment:
Dre...
Material Blending
Note
You must enable enhanced layer blending to use this feature.
To enable enhanced layer blending:
On the Main menu, click Garme...
PBR Support
PBR (Physically-Based Rendering) is a modern technology which delivers more realistic real-time and ray-trace output.
Support for PB...
U3M
Unified 3D Material (U3M) is an open source file format for materials, developed by Browzwear and Vizoo, including physical properti...
Jeanologia Integrations
There are two ways to integrate with Jeanologia:
Integrating using the Jeanologia Service
Integrating using the Open Platform
...
External Drawings
External drawings are drawings or designs - artwork - created in Adobe Illustrator.
To create an external drawing:
Open Adobe Ill...
Colorways Overview
In VStitcher, each colorway is a combination of color, seams, trims, fabrics, and artwork. You can have multiple colorways for a gar...
Colorways in VStitcher & Lotta
Viewing the Colorways Workspace
Now you access the various colorways features using the Colorways workspace.
To view the Colorways ...
Colorways Dialog Box
To display the Colorways dialog box, on the Main toolbar, click the colorways icon. The colorways icon displays a thumbnail of the cu...
Colorways Actions
This section describes the various colorways actions you can do in the workspace.
Add a New Colorway
To add a new colorway, ...
Linking in Colorways
This feature allows you to configure an artwork or piece assignable trim so that whatever changes you make to that item in one color...
Shoes Overview
Shoes are 3D objects which you can adjust, as required, to fit the chosen avatar.
Shoes are not loaded by default, unless you hav...
Adding Shoes to the Closet
You can easily add shoes to the closet.
To add shoes:
On the Resources tabs, click 3D.
On the 3D tab, click Closet.
If Shoes...
Putting Shoes on an Avatar
To put shoes on the current avatar:
On the Resources tabs, click 3D.
On the 3D tab, click Closet.
If Shoes are not already ...
Adjusting Shoes
If the shoes are too long, short, wide, or narrow for the avatar’s feet, you can adjust the shoes.
To adjust the shoes:
In the 3D...
Hiding Shoes
You can view the avatar without shoes.
To hide shoes:
In the 3D window, right-click a shoe. Menus are displayed.
Click Hide Sho...
Removing Shoes
You can remove shoes permanently from the avatar.
To remove shoes from the avatar:
In the 3D window, right-click a shoe. Menus ar...
Using the Fit Shoes Pane
You can use the Fit Shoes pane to adjust the shoes, the avatar’s feet, and other settings.
To use the Fit Shoes pane:
In the 3D w...
Shoes, Snapshots, and Sharing
If the dressed avatar includes shoes, a saved snapshot also includes the shoes. For example, you can have multiple snapshots, each w...
Soft Avatars Overview
Soft avatars are high quality avatars that are designed to mimic the behavior and shape shifts of the human body in different garments ...
Using the Hand Avatar
Arranging the Patterns
When arranging patterns on the Hand Avatar, it is important to note that the arrange mode is not customized ...
Using the Bag Avatar
Arranging the Patterns
When arranging patterns on the Bag avatar, it is important to note that the arrange mode is not customized f...
Parametric Avatars Overview
You can adjust the size, posture, and form of parametric avatars, and you can use them to create any number of models for fitting, desi...
Editing Old Parametric Avatars
Note
For information about editing Olivia, the new parametric avatar released with 2020 September Edition, refer to Editing New Parame...
Editing New Parametric Avatars
Note
This section applies only to parametric avatars such as Olivia, introduced in the 2020 September Edition, Oliver, introduced i...
Balancing a Parametric Avatar Silhouette
Certain parametric avatars include a body deformation option, presented as a Balanced slider, that allows you to quickly and easily adj...
Transferring measurements between avatars
The Import Avatar Measurements and Export Avatar Measurements buttons in the Edit Avatar pane, allow transferring measurements betwee...
Imported Avatars Overview
In VStitcher, you can import avatars, whether native VStitcher, scanned, or created in third-party software. Imported avatars can have ...
Setting Up an Imported Avatar
Note
If you're using an Alvaform, you should not require to do any setup.
If you are using an imported avatar other than an Alvaf...
Imported Avatar Requirements
Note
If you have purchased a 3D form/mannequin from Alvanon, you need to have the APF permission file to use the avatar in Browzwear a...
Poses and Imported Avatars
There are separate considerations about poses for imported avatars depending on whether the file is in FBX or OBJ format.
FBX Form...
Anchor Points and Imported Avatars
When you import an avatar into VStitcher, you normally need to assign anchor points. For more information, refer to Setting Up an Impor...
Switching Imported Avatar Textures
If you have different textures for an imported avatar, you can switch these in VStitcher by loading a different texture.
To load ...
Creating Custom Avatars
You can create a custom avatar by importing a parametric avatar and editing its parameters as required.
To create a custom avatar:
O...
Creating Avatars for Animation
There are many ways to create animation. For the purposes of animation in Lotta or VStitcher, you need avatars with enough keyframes t...
Creating Deformable Avatars
This section contains information about creating your own deformable avatars. It is intended for use by experienced 3D artists.
To crea...
Symmetrical Avatar Poses
Starting from Version 2025.1, the Symmetrical Avatar Pose features allow you to adjust the pose of an avatar symmetrically.
Supported ...
Designing Avatar Poses Overview
You can design an avatar pose using an existing parametric or scanned imported avatar.
Note
Designing or editing poses for Alvanon...
Editing a Pose
Note
Designing or editing poses for Alvanon avatars is not supported.
Designing or editing poses for avatars without skeletons i...
Deleting a Pose
You can delete an existing editable pose.
Version 2024.1: It is now possible to bulk delete poses.
To delete a pose:
In the 3D wi...
Cloning a Pose
You can clone an existing editable pose.
To clone a pose:
In the 3D window, click the current pose. The Poses pop-up pane is disp...
Renaming a Pose
You can rename an editable pose.
To rename a pose:
In the 3D window, click the current pose. The Poses pop-up pane is displayed.
...
Symmetrical Poses
The design poses feature allows you to configure the individual joints of a pose. You may want to create a pose that is symmetrical: th...
Changing an Avatar's Pose
You can change the pose of the avatar to one of a range of available poses. For example, the following image shows a selection of pos...
Prepare Pose Options
Note
This section applies only to parametric avatars such as Olivia, introduced in the 2020 September Edition, Oliver, introduced in 2...
Changing the Prepare Pose Angle
The prepare pose angle is the angle of the avatar's arms when in prepare mode. The default angle is 60 degrees. The angle is set away f...
Calculating Values for Symmetrical Poses
The table below summarizes the formulas to use to make each pair of the four special joints symmetrical, per avatar. The avatars have b...
Avatar Size Set
An avatar size set is a collection of avatars in a specific range of sizes. You must create such a set to be able to use Design in Size...
Oliver Size Set
From the Browzwear Cloud Library, you can download the parametric avatar Oliver in seven different sizes. You can then use these sizes ...
Olivia Size Set
2021.2 and newer
From the Browzwear Cloud Library, you can download the parametric avatar Olivia in seven different sizes. You can then...
Creating a Multilayered Fabric
A multilayered fabric is a group of two or more fabrics combined. This grouping gives you the flexibility to create complex fabrics by ...
Creating True to Life Materials
You can use the following features to help create true-to-life materials in VStitcher:
3D Trim
2.5D Trim
Multi-Layer Fabrics
M...
Guidelines for Capturing Fabric Textures
For best results, follow these guidelines when capturing fabric textures:
Use a flatbed scanner to ensure the highest quality cap...
Creating a Diffuse Map
To create a diffuse map:
Open the scanned fabric image in Photoshop.
If rulers are hidden, on the Main menu, click View > Rule...
Creating a Normal Map
To create a normal map:
In Photoshop, open the file for the diffuse map created in Creating a Diffuse Map. Save the file as <file...
Capturing Fabric Images
Fabric imaging provides the visual representation of the 3D fabric asset. You can capture the raw image of a fabric using a flatbed sc...
Creating a Specular Map
To create a specular map:
In Photoshop, open the file for the diffuse map created in Creating a Diffuse Map. Save the file as <fi...
Naming Texture Maps
However you create your own materials, this section describes how to name texture maps so that they are automatically imported along w...
Equalizing Texture Maps in Photoshop
If minor shading issues appear on the fabric in VStitcher, the fabric may need to be equalized to make for a cleaner repeat.
To identif...
Creating Neon Fabrics with PBR
This section includes a couple of techniques for creating neon style fabrics using PBR functionality .
To achieve these images, the fo...
Maps from Vizoo
Is there a recommended format or setting for maps brought in from Vizoo?
There is no recommended formatting. However, by default Vizoo...
DB Admin Sync Issues
If you are having issues synchronizing DB Admin with Lotta or VStitcher, try the following.
Refresh Database
To refresh the databas...
DB Admin OverviewBrowzwear Database Administration - DB Admin - is the system that:
Collects all fabric testing data
Synchronizes the data to VStitche...
DB Admin Database and Application DatabasesThe following brief background material may help you in understanding the database material library setup.
DB Admin uses an SDF file to...
DB Admin SetupThis topic includes information about setting up DB Admin. For details, expand the following:
DB Admin Installation
For an overvie...
Shared Fabric Database SetupThis topic includes information about setting up a shared fabric database. For details, expand the following:
Overview
This diagra...
Adding a New DatabaseIn certain circumstances, you may want to add a new database to DB Admin. For example, company ABC arranges for your company DEF to test f...
Creating Connectors in External Software
Note
Connectors created in external 3D software cannot be deleted in VStitcher or Lotta.
VStitcher and Lotta can read and assign conn...
Objects That Cut Through the Fabric
You need to edit the connectors for 3D objects that are placed inside and outside the fabric. For example, a zipper puller. In such cas...
Preparing Materials in External Software
When preparing materials for 3D objects, it is recommended to create marker points on the object for reference. This makes it easier to...
Creating a 3D Trim Library
This section includes information and recommendations about creating a 3D trim library. It includes:
File Format
Geometry
UV Map...
Colors in Use
The Colors in Use status bar on the Materials tab displays all colors in use in the current colorway.
You can use the Colors in Use s...
Color Library and Picker Interface Reference
When you click on a color thumbnail of a material in VStitcher or Lotta, the Color dialog box is displayed.
Label
Descript...
Color Blending Modes
Color blending modes determine how two layers are blended into one another. In Browzwear applications, color blending modes determin...
Color Libraries
Color libraries are displayed on the Materials tab.
The following color libraries are supported:
Library:
Supported as o...
Creating a Multilayered Seam
A multilayered seam is a group of two or more seams.
Creating a multilayered seam involves the following:
Creating a Seam Group
Ad...
Creating a Seam Group
To create a seam group:
If the Materials tab is not already open, on the Resources tabs, click Materials.
On the Materials ta...
Adding a Seam to a Group
To add a seam to a group:
In the Seams section, drag the seam to the group. As you hover over the group, the group icon displays as...
Editing the Seams in a Group
You edit the seams in a group of seams the same way you edit a single seam. For more information, refer to Editing a Seam.
In additi...
Aligning Multilayered Seams
You can specify the alignment for a multilayered seam which is assigned to an internal line or edge.
To align a multilayered seam:
...
Avatars
Avatars are typically the 3D human like models on which 3D garments can be dressed, fitted, and simulated. There are the following typ...
Using Alvanon Avatars
A digital version of an Alvanon avatar can be used in VStitcher or Lotta. You can find more information on how to access a digital ve...
Selecting an Avatar
To select an avatar:
On the Resources tabs, click 3D.
Click Avatars. The available avatars are displayed.
By default, the avat...
Hiding the Avatar
You may want to hide the avatar, so you can view and display the garment without a body form.
To hide the avatar:
In the 3D windo...
Using Covers
A cover is an invisible layer that covers a particular part of the avatar body. The purpose of the cover is to prevent the simulated...
Deleting Avatars
You can delete an avatar.
To delete an avatar:
On the Resources tabs, click 3D.
Click Avatars. The available avatars are displayed...
Multi Avatars
You can have more than one avatar display in the 3D window or the render window, at the same time, wearing the same or a different gar...
How to Import and Export Avatars
To import an avatar:
On the Resources tabs, click 3D.
Click Avatars. The available avatars are displayed.
Click at the top of t...
Creating a Fabric Library
Master libraries are a useful way to share fabrics internally, and ensure that all team members have the same information. You can use ...
Creating a Base Piece
To create a base piece:
Ensure you have saved all work in DB Admin, then close DB Admin.
In VStitcher, on the Main menu, click Fil...
Adding Physical Properties
To add physical properties:
On the Resources tabs, click Materials.
If not already open, click the Garment tab.
Go to Fabr...
Adding Textures
To add textures:
If the Materials tab is not open, on the Resources tabs, click Materials.
On the Materials tab, go to the Fabrics...
Creating the Library File
Before creating the library file, add whatever additional fabrics you want to include. For each fabric, repeat the steps described in A...
Artwork OverviewArtwork is an image that may be applied to a piece.
In VStitcher and Lotta, each artwork item includes the parts detailed in the foll...
Viewing ArtworkTo view artwork:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not already open, c...
Viewing Artwork PropertiesTo view artwork properties:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not alre...
Adding Artwork to a FileYou can add to the artwork available for use in your garment.
To add artwork to a file:
If the Materials tab is not already open, ...
Adding Artwork to a PieceYou can easily assign artwork to a piece.
Note
You can use each of the following procedures to assign one piece of artwork to a pattern p...
Editing ArtworkYou can:
Edit artwork properties
Edit vector artwork properties
Do actions and transformations on artwork
Move, resize, and rotat...
Editing Artwork PropertiesYou can edit the properties of artwork.
To edit artwork properties:
If the Materials tab is not already open, on the Resource...
Editing Vector Artwork PropertiesYou can edit the properties of vector artwork, similar to editing other artwork but with additional features.
To edit artwork properties:
...
Artwork Actions and TransformationsYou can do a range of actions and transformations on artwork.
To do actions and transformations on artwork:
In the 2D window, click the...
Moving, Resizing, and Rotating ArtworkYou can easily move, resize, and rotate artwork.
Moving Artwork
You can move artwork by dragging it in the 2D or 3D window.
You ca...
Substance PresetsNote
With effect from 2021.3.1, Substance presets are included when saved in BW and U3M files. This means you can share a Substance effect...
Creating Custom Substance PresetsTo create presets in Substance applications, follow these guidelines to ensure their compatibility with Lotta and VStitcher. All informati...
Adobe AI Script Pop Up Message
In Adobe Illustrator 2022 and newer, the following pop-up message appears when adding an AI file to the software or when using the edit...
Allover PrintYou can use the allover print feature to have a pattern piece use artwork allover the piece.
To create an allover print, you can use one o...
Cloning ArtworkYou can clone artwork for use in the garment.
To clone artwork:
If the Materials tab is not open, on the Resources tabs, click Material...
Renaming ArtworkYou can change the name of any artwork.
To change an artwork item's name:
If the Materials tab is not already open, on the Resourc...
Removing ArtworkYou can easily remove artwork from garment pieces.
To remove artwork:
On the Main toolbar, click Select.
On the Horizonta...
Deleting Unused ArtworkTo tidy up the workspace, you can delete unused artwork from the garment file.
To delete unused artwork:
If the Materials tab is n...
Using the Ai Custom ScriptIn the regular workflow with Ai files, when you add an Ai file to the artwork, all the content in the Ai file becomes a single artwork. Wh...
Improved Illustrator Artwork SupportThis feature allows you to use vector artworks from Illustrator in VStitcher, maintaining any scale or color edits you make in the vector ...