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Materials and Assets

204 articles

Fur    You can add fur to any of the following: Fabrics Seams (with garment enhanced layer blend mode on or off) Edge assignable t...
Editing Fabric Properties  You can configure various properties for each fabric in the application. However, you must use external software to edit fabric texture...
Linking Specular and Diffuse Colors  When editing materials, you can link the specular color to the diffuse color. To link the specular color to the diffuse color: On t...
Physics Reference  The table that follows describes each physics property type. Property Description Click this icon to replace the cur...
Managing Alpha ChannelWhen a diffuse map includes an alpha channel, the alpha map is exposed automatically in the Alpha section. You can remove, replace and ed...
Editing Vector Fabric Properties  You can configure various properties for each fabric in the application. However, you must use external software to edit fabric texture...
Editing Material Maps  To edit material maps in VStitcher or Lotta: If the Materials tab is not already open, on the Resources tabs, click Materials. ...
Editing Fabric Texture  You can edit the texture of fabric in external software such as Photoshop, Illustrator, Gimp, Corel Draw, or Paint. Note You must spe...
Image Editor  To view the image editor: If the Materials tab is not already open, on the Resources tabs, click Materials. On the Materials ...
Resetting Fabric Color  Note For more information, refer to Color Library and Picker Interface Reference and Color Blending Modes. You can reset the color...
Edit in External Software  When using texture image files, you can edit the texture image in an external software. After editing, you can save the file and it wil...

Fabrics Overview  In VStitcher and Lotta, a fabric includes the parts described in the following table. Part Description Face Front of ...
Viewing Fabrics  To view fabrics: If the Materials tab is not already open, on the Resources tabs, click Materials. If not already open, cli...
Viewing Fabric Properties  To view fabric properties: If the Materials tab is not already open, on the Resources tabs, click Materials. Go to the Fabric...
Adding Fabric to a File  You can add to the fabrics available for use in your garment. Fabric can be added from an external source or downloaded from Asset Li...
Assigning Fabric to a Piece  To assign fabric to a piece: If the Materials tab is not already open, on the Resources tabs, click Materials. From the Fabri...
Cloning a Fabric  You can clone a fabric for use in the garment. To clone a fabric: If the Materials tab is not already open, on the Resources tabs...
Renaming a Fabric  You can change the name of any fabric. To change a fabric name:   If the Materials tab is not already open, on the Resources tab...
Deleting Unused Fabrics  To tidy up the workspace, you can delete unused fabrics from the garment file. To delete unused fabrics: 1. If the Materials tab i...
Asset Libraries  This feature adds the capability of using remote asset libraries inside the application so you can easily access resources for use i...
Importing SBSAR Files  As part of the integration with Substance, you can import SBSAR files to use as materials in VStitcher. You add such a file in the sa...

Imported Avatars Overview  In VStitcher, you can import avatars, whether native VStitcher, scanned, or created in third-party software. Imported avatars can have ...
Setting Up an Imported Avatar  Note If you're using an Alvaform, you should not require to do any setup. If you are using an imported avatar other than an Alvaf...
Imported Avatar Requirements  Note If you have purchased a 3D form/mannequin from Alvanon, you need to have the APF permission file to use the avatar in Browzwear a...
Poses and Imported Avatars  There are separate considerations about poses for imported avatars depending on whether the file is in FBX or OBJ format. FBX Form...
Anchor Points and Imported Avatars  When you import an avatar into VStitcher, you normally need to assign anchor points. For more information, refer to Setting Up an Impor...
Switching Imported Avatar Textures  If you have different textures for an imported avatar, you can switch these in VStitcher by loading a different texture.   To load ...
Creating Custom Avatars  You can create a custom avatar by importing a parametric avatar and editing its parameters as required. To create a custom avatar: O...
Creating Avatars for Animation  There are many ways to create animation. For the purposes of animation in Lotta or VStitcher, you need avatars with enough keyframes t...
Creating Deformable Avatars  This section contains information about creating your own deformable avatars. It is intended for use by experienced 3D artists. To crea...

Symmetrical Avatar Poses  Starting from Version 2025.1, the Symmetrical Avatar Pose features allow you to adjust the pose of an avatar symmetrically. Supported ...
Designing Avatar Poses Overview  You can design an avatar pose using an existing parametric or scanned imported avatar. Note Designing or editing poses for Alvanon...
Editing a Pose  Note Designing or editing poses for Alvanon avatars is not supported. Designing or editing poses for avatars without skeletons i...
Deleting a Pose  You can delete an existing editable pose. Version 2024.1: It is now possible to bulk delete poses. To delete a pose: In the 3D wi...
Cloning a Pose  You can clone an existing editable pose. To clone a pose: In the 3D window, click the current pose. The Poses pop-up pane is disp...
Renaming a Pose  You can rename an editable pose. To rename a pose: In the 3D window, click the current pose. The Poses pop-up pane is displayed. ...
Symmetrical Poses  The design poses feature allows you to configure the individual joints of a pose. You may want to create a pose that is symmetrical: th...
Changing an Avatar's Pose  You can change the pose of the avatar to one of a range of available poses. For example, the following image shows a selection of pos...
Prepare Pose Options  Note This section applies only to parametric avatars such as Olivia, introduced in the 2020 September Edition, Oliver, introduced in 2...
Changing the Prepare Pose Angle  The prepare pose angle is the angle of the avatar's arms when in prepare mode. The default angle is 60 degrees. The angle is set away f...
Calculating Values for Symmetrical Poses  The table below summarizes the formulas to use to make each pair of the four special joints symmetrical, per avatar. The avatars have b...

Creating a Multilayered Fabric  A multilayered fabric is a group of two or more fabrics combined. This grouping gives you the flexibility to create complex fabrics by ...
Creating True to Life Materials  You can use the following features to help create true-to-life materials in VStitcher: 3D Trim 2.5D Trim Multi-Layer Fabrics M...
Guidelines for Capturing Fabric Textures  For best results, follow these guidelines when capturing fabric textures: Use a flatbed scanner to ensure the highest quality cap...
Creating a Diffuse Map  To create a diffuse map: Open the scanned fabric image in Photoshop. If rulers are hidden, on the Main menu, click View > Rule...
Creating a Normal Map  To create a normal map: In Photoshop, open the file for the diffuse map created in Creating a Diffuse Map. Save the file as <file...
Capturing Fabric Images  Fabric imaging provides the visual representation of the 3D fabric asset. You can capture the raw image of a fabric using a flatbed sc...
Creating a Specular Map  To create a specular map: In Photoshop, open the file for the diffuse map created in Creating a Diffuse Map. Save the file as <fi...
Naming Texture Maps  However you create your own materials, this section describes how to name texture maps so that they are automatically imported along w...
Equalizing Texture Maps in Photoshop  If minor shading issues appear on the fabric in VStitcher, the fabric may need to be equalized to make for a cleaner repeat. To identif...
Creating Neon Fabrics with PBR  This section includes a couple of techniques for creating neon style fabrics using PBR functionality . To achieve these images, the fo...
Maps from Vizoo  Is there a recommended format or setting for maps brought in from Vizoo? There is no recommended formatting. However, by default Vizoo...

Artwork OverviewArtwork is an image that may be applied to a piece. In VStitcher and Lotta, each artwork item includes the parts detailed in the foll...
Viewing ArtworkTo view artwork: If the Materials tab is not already open, on the Resources tabs, click Materials. If not already open, c...
Viewing Artwork PropertiesTo view artwork properties: If the Materials tab is not already open, on the Resources tabs, click Materials. If not alre...
Adding Artwork to a FileYou can add to the artwork available for use in your garment. To add artwork to a file: If the Materials tab is not already open, ...
Adding Artwork to a PieceYou can easily assign artwork to a piece. Note You can use each of the following procedures to assign one piece of artwork to a pattern p...
Editing ArtworkYou can: Edit artwork properties Edit vector artwork properties Do actions and transformations on artwork Move, resize, and rotat...
Editing Artwork PropertiesYou can edit the properties of artwork. To edit artwork properties: If the Materials tab is not already open, on the Resource...
Editing Vector Artwork PropertiesYou can edit the properties of vector artwork, similar to editing other artwork but with additional features. To edit artwork properties: ...
Artwork Actions and TransformationsYou can do a range of actions and transformations on artwork. To do actions and transformations on artwork: In the 2D window, click the...
Moving, Resizing, and Rotating ArtworkYou can easily move, resize, and rotate artwork. Moving Artwork You can move artwork by dragging it in the 2D or 3D window. You ca...
Substance PresetsNote With effect from 2021.3.1, Substance presets are included when saved in BW and U3M files. This means you can share a Substance effect...
Creating Custom Substance PresetsTo create presets in Substance applications, follow these guidelines to ensure their compatibility with Lotta and VStitcher. All informati...
Adobe AI Script Pop Up Message  In Adobe Illustrator 2022 and newer, the following pop-up message appears when adding an AI file to the software or when using the edit...
Allover PrintYou can use the allover print feature to have a pattern piece use artwork allover the piece. To create an allover print, you can use one o...
Cloning ArtworkYou can clone artwork for use in the garment. To clone artwork: If the Materials tab is not open, on the Resources tabs, click Material...
Renaming ArtworkYou can change the name of any artwork. To change an artwork item's name: If the Materials tab is not already open, on the Resourc...
Removing ArtworkYou can easily remove artwork from garment pieces. To remove artwork: On the Main toolbar, click Select. On the Horizonta...
Deleting Unused ArtworkTo tidy up the workspace, you can delete unused artwork from the garment file. To delete unused artwork: If the Materials tab is n...
Using the Ai Custom ScriptIn the regular workflow with Ai files, when you add an Ai file to the artwork, all the content in the Ai file becomes a single artwork. Wh...
Improved Illustrator Artwork SupportThis feature allows you to use vector artworks from Illustrator in VStitcher, maintaining any scale or color edits you make in the vector ...