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BWO Viewer

  BWO Viewer is a standalone application that allows anyone to view BWO files in a 3D window. Note For licensed users, product downlo...

Updated over 2 weeks ago

BWO Viewer is a standalone application that allows anyone to view BWO files in a 3D window.

Note

  • For licensed users, product downloads are available here.

  • For information about creating a BWO file, refer to Exporting Garments as 3D Objects and Editing 3D Object Export Settings.

  • Version 2023.3: As of this version, the BWO Viewer is no longer supported. To view garments in 3D on all platforms without installing an additional viewer, it is possible to generate animated GIF files or export glTF/GLB files instead. Animated GIF files can be sent as email attachments and glTF/GLB files can be loaded on web browsers.

Once you have downloaded and installed the application, you can use it without a license dongle.

To use BWO Viewer:

  1. Run BWO Viewer. A file explorer window is displayed.

  2. Navigate to the location of the BWO file, and select it. Then click Open.

    The garment is displayed in a 3D window.

    bwo-1.png

You can navigate around the 3D window the same way you can in VStitcher and Lotta:

  • Zoom

    To zoom in or out, rotate the mouse wheel button. You can change how the rotation works in Preferences.

  • Change Camera View

    Use your mouse to change the camera view.

    As you move your mouse in the 3D window - except when over the garment - the cursor changes to a directional arrow. Click to move the camera as follows:

    • 3d-up.png

      Up

    • 3d-down.png

      Down

    • 3d-left.png

      Rotate left

    • 3d-right.png

      Rotate right

    • 3d-upleft.png

      Up and rotate left

    • 3d-upright.png

      Up and rotate right

    • 3d-downleft.png

      Down and rotate left

    • 3d-downright.png

      Down and rotate right

    The camera continues to move in the selected direction while you hold the mouse button down.

    Note

    The arrow shows the direction the camera moves, and therefore the avatar moves in the opposite direction.

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