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Animation Mismatch in Blender

  If importing FBX animation output to Blender and there is a mismatch between the position of the avatar and the garment, apply the foll...

Updated over 2 weeks ago
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If importing FBX animation output to Blender and there is a mismatch between the position of the avatar and the garment, apply the following in Blender:

  • Set Animation Offset to 0. (Instead of default value of 1.)

  • On applying the mdd cache, set Time Remapping to time (instead of frame).

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