Arranging Clusters in 3D

This feature allows you to arrange pieces into clusters directly from the 3D window over the avatar's body. This means that you do not necessarily need to use the 2D arrange window. Pieces that are unassigned to a cluster are called undefined pieces. You can show and hide the undefined pieces inside the 3D window using the Undefined pieces buttonundefined-pieces.png.

Prerequisites:

  • If using an imported avatar, the Anchor points are mapped correctly on the avatar's body. For more information, refer to Setting Up an Imported Avatar.

  • The avatar is in Prepare mode

  • Undefined pieces exist

Showing Undefined Pieces in the 3D Window

You can show undefined pieces over the avatar in the 3D window.

To show undefined pieces in the 3D window:

  1. In the 2D window, create a piece that is not assigned with a cluster.

  2. In the Context view, under Draping Properties, ensure Use in 3D is enabled.

    use-in-3D.png
  3. In the Horizontal contextual menu, click the Undefined Pieces button.

    pieces-button.png
  4. The avatar goes into Prepare mode. The undefined pieces appear in the 3D window above the avatar.

    undressed-piece.png

The following image is an example of showing an undefined piece in the 3D window.

show-piece.gif

Hiding Undefined Pieces From the 3D Window

To hide the undefined pieces from the 3D window:

  1. Go to the top of the 3D window.

  2. Click undef-pcs-hghlghtd.png. The button is grayed out undefined-pieces.png. The undefined pieces do not display in the 3D window.

Arranging Dressed and Undressed Garments

When a garment is undressed, you can arrange undefined pieces in the 3D window.

To arrange undefined pieces over the avatar in the 3D window:

  1. In the 3D window, click the piece that you want to drag. A sphere appears inside the piece.

    sphere.png
  2. Press and hold the sphere. Bounding boxes appear on the avatar.

    bounding-box.png
  3. Drag the piece to the appropriate cluster area, and arrange as required.

    2023.2 and newer

    When arranging a piece, you may press the Ctrl key (Mac: Command), to select and arrange pieces on piece level instead of cluster level for more intentional and accurate placement. When using this function the Gizmo orientation space is limited for the selected piece.

  4. Click Dress. The avatar goes into dress simulation.

The following image is an example of arranging an undefined piece inside clusters in the 3D window.

assign-cluster.gif

Note

You can arrange multiple pieces at once by using multi-select: hold down Shift key while clicking to select.

When a garment is dressed, you can arrange undefined pieces.

To arrange undefined pieces when a garment is dressed:

  1. Hold down the Ctrl key (Mac: Command) while clicking the piece that you want to drag. A sphere appears on the garment.

    2023.2 and newer

    When using the Ctrl/ Command (Mac) function, The arrangement occurs on piece level instead of cluster level. The Gizmo space for orientation is limited to offer more intentional placement.

  2. Click and hold the sphere to drag the piece. Bounding boxes appear on the avatar.

    dressed-pieces.png
  3. Drag the piece to the appropriate cluster area, and arrange as required.

  4. Click Dress. The avatar goes into dress simulation.

While the avatar is dressing, and the Undefined pieces button undefined-active.png is active:

  • If you click an undefined piece in the 3D window, the simulation pauses

  • If you click an undefined piece in the 2D window, the simulation does not pause

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