Editing Vector Artwork Properties
You can edit the properties of vector artwork, similar to editing other artwork but with additional features.
To edit artwork properties:
-
If the Materials tab is not already open, on the Resources tabs, click Materials.
-
If not already open, click the Garment tab.
Go to the Artwork section and click the artwork you want to edit. The artwork properties are displayed in the Context view.
Edit the properties as required.
Label | Description |
---|---|
1 |
Name and Physics
Note: The Physics property is not applicable for seams, and is disabled. |
2 |
Image of the face and the back of the artwork. The selected image is highlighted in blue. The selected image determines which visual properties are displayed in the relevant sections. Note: The arrowhead icons are only enabled if the face and back are different.
|
3 |
Colors - one set of thumbnails for each color in the graphic. Each thumbnail set has an upper and lower image and RGB values.
Note: If you change the color in VStitcher, the color in the source file is not changed. If you change the color in an external editor, both thumbnails reflect the changed color. Each set of thumbnails with different top and bottom colors has a reset icon: . Click to reset the current color to be the color in the source file and hide the reset icon. Reset also causes the RGB values to display. |
4 |
Material Mode The available modes are PBR and Substance.
Note: If you select an effect, the standard PBR material properties do not display and are replaced by the properties available for the selected effect. To display the standard material properties, at Material Mode, select PBR. For more information, refer to Substance Presets. |
5 |
|
6
|
Diffuse Map representing the flat, solid color aspect of the material. Includes a texture (image file) and a color.
|
7 |
|
8
|
Specular Map representing the shininess aspect of the material; how reflective it is. Includes a texture (image file).
|
9
|
Roughness Map representing the roughness aspect of the material; the surface irregularities that diffuse light. Includes a texture (image file).
|
10
|
Normal Map representing the bumpiness of the material. Includes a texture (image file).
|
11 |
Displacement (Ray Trace Only) Map representing the 3D geometrical aspect or thickness of the material, and is used to create realistic depth effects. Includes a texture (image file) and depth. Effective in ray trace renders. Note: There must be a texture for the displacement map to have any effect.
Note: With effect from 2020 January Edition, 16-bit grayscale files are supported for displacement maps. Such files may be JPEG, TIF or PNG format. For an introduction, check out the video: Displacement Maps |
12 |
Advanced Options Toggle to display additional visual properties. For more information, refer to Advanced Options. |
13 |
Information Type in any additional production information you want to add. Text entered here is available as JSON data when a tech pack is created. The data is displayed in the artwork page of the exported tech pack along with the selected print execution. |
14 |
Fur Select Use Fur to display fur properties. For more information, refer to Fur. |
Advanced Options
Label | Descriptions |
---|---|
1 |
Metalness Map representing the metallic aspect of the material. Includes a texture (image file).
Note: If Metalness Intensity is set to 1, the specular map has no effect. |
2 |
Specular tint Map that adds the diffuse color to reflective areas on the material.
|
3 |
Sheen Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.
|
4 |
Sheen tint Map that adds the effect of reflections set by the sheen coming from behind the material.
|
5 |
Subsurface Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color. Use of this channel is the only way to achieve a diffuse color that is different from the specular color.
|
6 |
Clear coat Map representing another level of shininess, being an additional shininess/specular channel. Useful for 3D trims and especially shiny materials.
|
7 |
Clear coat roughness Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.
|
Label | Description |
---|---|
1 |
Name and Physics
Note: The Physics property is not applicable for seams, and is disabled. |
2 |
Image of the face and the back of the artwork. The selected image is highlighted in blue. The selected image determines which visual properties are displayed in the relevant sections. Note: The arrowhead icons are only enabled if the face and back are different.
|
3 |
Note: If you select a preset, the standard PBR material properties do not display and are replaced by the properties available for the selected preset. To display the standard PBR material properties, select Custom. For more information, refer to Substance Presets. |
4 |
|
5
|
Diffuse Map representing the flat, solid color aspect of the material. Includes a texture (image file) and a color.
|
6 |
|
7
|
Specular Map representing the shininess aspect of the material; how reflective it is. Includes a texture (image file).
|
8
|
Roughness Map representing the roughness aspect of the material; the surface irregularities that diffuse light. Includes a texture (image file).
|
9
|
Normal Map representing the bumpiness of the material. Includes a texture (image file).
|
10 |
Displacement (Ray Trace Only) Map representing the 3D geometrical aspect or thickness of the material, and is used to create realistic depth effects. Includes a texture (image file) and depth. Effective in ray trace renders. Note: There must be a texture for the displacement map to have any effect.
Note: With effect from 2020 January Edition, 16-bit grayscale files are supported for displacement maps. Such files may be JPEG, TIF or PNG format. For an introduction, check out the video: Displacement Maps |
11 |
Advanced Options Toggle to display additional visual properties. For more information, refer to Advanced Options. |
12 |
Information Type in any additional production information you want to add. Text entered here is available as JSON data when a tech pack is created. The data is displayed in the artwork page of the exported tech pack along with the selected print execution. |
13 |
Fur Select Use Fur to display fur properties. For more information, refer to Fur. |
Advanced Options
Label | Descriptions |
---|---|
1 |
Metalness Map representing the metallic aspect of the material. Includes a texture (image file).
Note: If Metalness Intensity is set to 1, the specular map has no effect. |
2 |
Specular tint Map that adds the diffuse color to reflective areas on the material.
|
3 |
Sheen Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.
|
4 |
Sheen tint Map that adds the effect of reflections set by the sheen coming from behind the material.
|
5 |
Subsurface Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color. Use of this channel is the only way to achieve a diffuse color that is different from the specular color.
|
6 |
Clear coat Map representing another level of shininess, being an additional shininess/specular channel. Useful for 3D trims and especially shiny materials.
|
7 |
Clear coat roughness Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.
|
Label | Description |
---|---|
1 |
Name, and Physics
Note: The Physics property is not applicable for seams, and is disabled. |
2 |
Image of the face and the back of the artwork. The selected image is highlighted in blue. The selected image determines which visual properties are displayed in the relevant sections. Note: The arrowhead icons are only enabled if the face and back are different.
|
3 |
Colors - one set of thumbnails for each color in the graphic. Each thumbnail set has an upper and lower image and RGB values.
Note: If you change the color in VStitcher, the color in the source file is not changed. If you change the color in an external editor, both thumbnails reflect the changed color. Each set of thumbnails with different top and bottom colors has a reset icon: . Click to reset the current color to be the color in the source file and hide the reset icon. Reset also causes the RGB values to display. |
4 |
|
5
|
Diffuse Map representing the flat, solid color aspect of the material.
|
6 |
Use Lower Layer Maps You can use this feature to blend materials to underlying materials. For example, to add a special finish effect to jeans, or for realistic display of knitted pieces. Select this option to:
For example, assume you have artwork on top of a pattern piece. Selecting the option for the artwork means that all the artwork material maps, except diffuse, are ignored. In addition, the material maps for the pattern piece are used by the artwork. If you have artwork on top of a pattern piece on top of another artwork on top of a base fabric, selecting the option for the top artwork means that all the artwork material maps, except diffuse, are ignored. In addition, the material maps for the pattern piece, the other artwork, and the base fabric are all used by the top artwork. The following image shows the feature in use. |
7
|
Specular Map representing the shininess aspect of the material; how reflective it is. Includes a texture (image file).
|
8 |
Roughness Map representing the roughness aspect of the material; the surface irregularities that diffuse light. Includes a texture (image file).
|
9
|
Normal Map representing the bumpiness of the material. Includes a texture (image file).
|
10 |
Displacement (Ray Trace Only) Map representing the 3D geometrical aspect or thickness of the material, and is used to create realistic depth effects. Includes a texture (image file) and depth. Effective in ray trace renders. Note: There must be a texture for the displacement map to have any effect.
Note: With effect from 2020 January Edition, 16-bit grayscale files are supported for displacement maps. Such files may be JPEG, TIF or PNG format. For an introduction, check out the video: Displacement Maps |
11 |
Advanced Options Toggle to display additional visual properties. For more information, refer to Advanced Options. |
12 |
Information and Print Execution Toggle to display the Print Execution drop-down and the Information text box.
|
13 |
Fur (V-Ray Only) Select Use Fur to display fur properties. For more information, refer to Fur. |
Advanced Options
Label | Descriptions |
---|---|
1 |
Metalness Map representing the metallic aspect of the material. Includes a texture (image file).
Note: If Metalness Intensity is set to 1, the specular map has no effect. |
2 |
Specular tint Map that adds the diffuse color to reflective areas on the material.
|
3 |
Sheen Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.
|
4 |
Sheen tint Map that adds the effect of reflections set by the sheen coming from behind the material.
|
5 |
Subsurface Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color. Use of this channel is the only way to achieve a diffuse color that is different from the specular color.
|
6 |
Clear coat Map representing another level of shininess, being an additional shininess/specular channel. Useful for 3D trims and especially shiny materials.
|
7 |
Clear coat roughness Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.
|
Converting Existing Vector Artwork in Garments
Previously, the application converted vector artwork to PNG format. Now, when you open a file with an existing Ai graphic, you are prompted with the option to convert to vector format.
To convert existing Ai/SVG artwork to vector:
On the Resources tabs, click Materials, then Garment.
On the Resources tabs, hover over the artwork you want to convert. Click . A menu is displayed.
Click Convert to Vector.
Comments
Please sign in to leave a comment.