The 3D window displays the avatar, 3D simulated garment, and other 3D elements and functions. You can view the pressure or tension map, change the avatar's pose, and view different angles of the simulated garment. You can also view multiple avatars.
Tip: With your mouse in the 3D window, press Tab to maximize the window. Press Tab again to reverse the action.
Navigating and Working in the 3D Window
VStitcher provides several tools you can use to navigate and work in the 3D window. By default, Navigate mode is enabled, allowing you to view the avatar/garment from 360 degrees around the centrally fixed avatar/garment.
For more information, expand the following:
Using the Mouse
Using the Mouse
You can use the mouse to zoom, or change the camera view.
Zoom
To zoom in or out, rotate the mouse wheel button. You can change how the rotation works in Preferences.
Change Camera View
Use your mouse to change the camera view.
As you move your mouse in the 3D window - except when over the garment - the cursor changes to a directional arrow. Click to move the camera as follows:
Up
Down
Rotate left
Rotate right
Up and rotate left
Up and rotate right
Down and rotate left
Down and rotate right
The camera continues to move in the selected direction while you hold the mouse button down.
Note: The arrow shows the direction the camera moves, and therefore the avatar moves in the opposite direction.
Tip
If you want your avatar to spin levelly, make sure the arrow is displaying rotate left or right as shown above.
You can create a keyboard shortcut for automatic rotation in the 3D window.
Go to the Keyboard shortcuts dialog box.
Click Workspace.
In the 2D and 3D View section, select Automatic Rotation, and type in a keyboard shortcut.
For more information, refer to Opening the Keyboard Shortcuts Dialog Box.
Using Maya 3D Navigation Mode
Using Maya 3D Navigation Mode
If this mode is enabled (in Preferences), instead of the default navigation mode (Browzwear) described in Using the Mouse, you navigate in the 3D window like this:
To | Do This |
Change viewpoint (rotate) | Press Alt+left mouse button (Mac: Option+left mouse button) and drag the cursor to change viewpoint as required. |
Pan | Press Alt+middle mouse button (Mac: Option+middle mouse button) and drag the cursor to pan as required. Alternatively, press Space bar+middle mouse button and drag the cursor to pan. |
Zoom | Scroll the middle mouse button up (to zoom out) or down (to zoom in). Alternatively, press Alt+right mouse button (Mac: Option+right mouse button) and drag the cursor up (to zoom out) or down (to zoom in). |
In addition, you can use the keyboard shortcut F
If nothing is selected, pressing F zooms in to the avatar and garment in general.
If something is selected, pressing F zooms in, centering on the 3D bounding box of the selected piece.
Note: If using Maya 3D navigation mode, to change back to Browzwear 3D navigation mode you must change your Preferences.
Using the Navigation Toolbar
Using the Navigation Toolbar
The Navigation toolbar is on the right of the 3D window. Click an icon to change the camera view as indicated:
Note: The arrow shows the direction the camera moves, and therefore the avatar moves in the opposite direction.
Using Focus or Look at Mode
Using Focus or Look at Mode
With effect from 2021.2, Look at mode was renamed Focus mode.
In this mode, you can not only view the garment from a 360-degree perspective, but also from the top, bottom, and indeed any real-world perspective.
To activate this mode:
Right-click on the avatar or the garment.
Click Focus or Look At, depending on the software version you are using.
The location of your cursor is now the center of the 3D window. Changes made are relative to that center. All the usual navigation techniques work, but you can change the view to more points.
Note: In this mode you can also pan your view by holding down the space bar and dragging the avatar or the background.
To return to normal navigation mode:
Right-click on the avatar or the garment.
Click Navigate.
3D Window Toolbar
The 3D window toolbar is displayed at the top of the 3D window:
The features available on the toolbar are detailed in the following table.
Icon | Function |
| This button will open/close the tension map tool |
| This button will open/close the pressure map tool |
| This button will open/close the 3D Measuring tape tool |
| This will enable/disable fast mode. Fast mode will temporarily raise the grid size of all your pieces to 1 to allow for faster simulation. This can be useful when simulating large garments or a garment that uses puffy physics.
It is recommended to enabled it during initial simulation from prepare mode, and then disable it and update simulation to allow full detail to simulate. |
| This feature allows you to arrange pieces in the 3D window that are not already arranged via arrange mode.
More information about this option can be referenced here. |
| This button will open/close the V-Ray preview window |
| This will show/hide any parametric lights in the 3D window. This feature will only be selectable under two circumstances:
1.) You are using the Unreal engine as your 3D display engine 2.) You have placed parametric lights in your 3D window |
| This drop-down menu will allow you to change the display option in the 3D window |
| This drop-down menu will allow you to open the pose menu for your avatar. You can select from any of the pre-defined poses, or create your own.
Note: the pose name may be different than what is shown here |
| These are different view angles you can select to navigate around your avatar. You can select front, right, back and left view. There is also a drop-down menu furthest to the right where you can select or create your own custom views |
| This option is used to detach the 3D window from the VStitcher UI. To reattach the 3D window, select this button in the same location:
If the 3D window disappears from view while detached, try pressing Tab on your keyboard to expose it again.
Tip: detaching the 3D window can be useful in tandem with the V-Ray preview mode. To speed up the render inside V-Ray preview, you can detach the 3D window first, and decrease the window size. This will reduce the time needed to fully render the preview image |
