To add physical properties:
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On the Resources tabs, click Materials.
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Go to Fabrics and hover over the default fabric thumbnail.
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Click . A menu is displayed.
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Click Clone Fabric. A clone of the fabric is added to the Fabrics section.
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In Fabrics, hover over the newly cloned fabric thumbnail.
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Click . A menu is displayed.
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Click Rename. The Rename Material dialog box is displayed.
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Type in the chosen name, and click OK.
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In the Fabrics section, click the newly named fabric.
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If you have not already closed it, close DB Admin.
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Go to the Context view and click Physics. The following is displayed.
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Click . The Physical Properties Search is displayed. It appears similar to the dialog box, but there are drop-down menus at the top, and the number boxes are grayed out.
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Search for the Fabric Physics Data that was created in DB Admin using the FAB.
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The Left drop-down menu selects Master Libraries.
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The Center drop-down menu selects Category Libraries.
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The Right drop-down menu selects Specific Fabrics listed by name.
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The Refresh button refreshes all libraries. If fabrics or fabric libraries do not appear, refresh to re-sync with DB Admin. If fabrics do not appear, ensure that DB Admin is closed, then close and re-open VStitcher.
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Navigate through the menus and select the desired fabric physics to apply.
Note
You cannot change fabric physical properties in the Physical Properties Search.
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Click OK. The fabric physical properties are populated in the Physical Properties dialog box that is displayed.
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Edit the properties if required.
Note
To reset altered physics values to their original library values, click Restore From Database at the bottom of the dialog box.
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Ensure that all physical data looks correct, and that the name at the top of the Physical Properties dialog box matches the fabric that was selected.
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Click OK.
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Assign the newly created fabric to the pattern piece. (Either drag it from the Resources tabs, or use the Assign tool.)
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On the Main toolbar, click Dress.
Note
The avatar Sphere_Materials_Avt is deformed at the start of dressing. It morphs into its final shape during the simulation process.
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Check if the drape and thickness of the fabric look true-to life. Pinch the garment to test physics if desired.
You have created a virtual fabric with tested physics.
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