Adding Physical Properties
To add physical properties:
On the Resources tabs, click Materials.
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If not already open, click the Garment tab.
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Go to Fabrics and hover over the default fabric thumbnail.
Click . A menu is displayed.
Click Clone Fabric. A clone of the fabric is added to the Fabrics section.
In Fabrics, hover over the newly cloned fabric thumbnail.
Click . A menu is displayed.
Click Rename. The Rename Material dialog box is displayed.
Type in the chosen name, and click OK.
In the Fabrics section, click the newly named fabric.
If you have not already closed it, close DB Admin.
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Go to the Context view and click Physics. The following is displayed.
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Click . The Physical Properties Search is displayed. It appears similar to the dialog box, but there are drop-down menus at the top, and the number boxes are grayed out.
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Search for the Fabric Physics Data that was created in DB Admin using the FAB.
The Left drop-down menu selects Master Libraries.
The Center drop-down menu selects Category Libraries.
The Right drop-down menu selects Specific Fabrics listed by name.
The Refresh button refreshes all libraries. If fabrics or fabric libraries do not appear, refresh to re-sync with DB Admin. If fabrics do not appear, ensure that DB Admin is closed, then close and re-open VStitcher.
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Navigate through the menus and select the desired fabric physics to apply.
You cannot change fabric physical properties in the Physical Properties Search. Click OK. The fabric physical properties are populated in the Physical Properties dialog box that is displayed.
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Edit the properties if required.
To reset altered physics values to their original library values, click Restore From Database at the bottom of the dialog box. Ensure that all physical data looks correct, and that the name at the top of the Physical Properties dialog box matches the fabric that was selected.
Click OK.
Assign the newly created fabric to the pattern piece. (Either drag it from the Resources tabs, or use the Assign tool.)
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On the Main toolbar, click Dress.
The avatar Sphere_Materials_Avt is deformed at the start of dressing. It morphs into its final shape during the simulation process. Check if the drape and thickness of the fabric look true-to life. Pinch the garment to test physics if desired.
You have created a virtual fabric with tested physics.
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