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Configuring Buttons and Buttonholes

  You can configure buttons and buttonholes that have been assigned to a piece, including whether they display as buttoned or unbuttoned...

Updated over 2 weeks ago
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You can configure buttons and buttonholes that have been assigned to a piece, including whether they display as buttoned or unbuttoned.

To configure:

  1. In the 2D or 3D window, click the button.

  2. Go to the Context view. The Button pane is displayed.

    button3.PNG

    Note

    The contents of the pane vary according to whether the button and buttonhole are assigned to the same or separate locations.

For more information, refer to the following:

Button Pane - Transformation

The information displayed depends on whether the button and buttonhole are assigned to the same or different locations.

Transformation - Button and Buttonhole in Same Location

The following image shows an example of the Transformation section when the button and buttonhole are assigned to the same location. Refer to the table below for details.

button-transf1.png

Label

Description

1

Thumbnail of button and buttonhole.

2

The X and Y position of the button and buttonhole. You can change the position by typing in the desired X and Y position.

Note: You can also change the position by dragging the object in the 2D or 3D window.

3

Size of the button and buttonhole. You can change the size by typing in the desired width or height. Changing height automatically changes width proportionately, and the other way around.

4

The angle of the button and buttonhole. You can change the rotation angle by typing in the angle you want.

  • If

    connected-icon.png

    is displayed, the button and buttonhole are dynamically linked, so rotating the button also rotates the buttonhole, and the other way around.

  • Click

    connected-icon.png

    if you want to remove the link.

  • Click

    disconnected-h.png

    to reinstate the link.

Transformation - Button and Buttonhole in Different Locations

The following image shows an example of the Transformation section when the button and buttonhole are assigned to different locations. Refer to the table below for details.

button-transf2.png

Label

Description

1

Click the thumbnail of the button or the buttonhole to select which part you want to configure. The selected part is highlighted with a blue outline.

If the button and buttonhole are dynamically linked, if you move, for example, the button, the matching buttonhole is moved to maintain the original distance from the button.

  • By default, the button and buttonhole are not dynamically linked, as shown by

    disconnected-h.png

    .

  • Click

    disconnected-h.png

    to link the button and buttonhole. If dynamically linked,

    connected-icon.png

    is displayed.

  • To remove the link, click

    connected-icon.png

    .

2

The X and Y position of the selected object. You can change the position by typing in the desired X and Y position.

Note: You can also change the position by dragging the object in the 2D or 3D window.

3

Only displays if buttonhole is selected. You can change the size by typing in the desired width or height. Changing height automatically changes width proportionately, and the other way around.

4

The angle of the selected object. You can change the rotation angle by typing in the angle you want.

  • If

    connected-icon.png

    is displayed, the button and buttonhole are dynamically linked, so rotating the button also rotates the buttonhole, and the other way around.

  • Click

    connected-icon.png

    if you want to remove the link.

  • Click

    disconnected-h.png

    to reinstate the link.

Button Pane - Actions

The information displayed depends on whether the button and buttonhole are assigned to the same or different locations.

Actions - Button and Buttonhole in Same Location

The following image shows an example of the Actions section when the button and buttonhole are assigned to the same location. Refer to the table below for details.

button-act-1.png

Label

Description

1

Displays the pieces to which the button and buttonhole are assigned to. Hover over a square and the following icon is displayed:

delete.PNG

.

Click to disconnect the part from the piece. Then do one of the following:

  • In the 2D window, click where you want the now disconnected part to be.

  • Press Esc to assign both parts to where the remaining unselected part is located.

2

Click Inside to move the button and buttonhole to the inside of the piece. If inside, click Outside to move the button and buttonhole to the front of the piece.

3

By default, the button and buttonhole are displayed in all sizes. To change this:

  1. Click .

    dis-drpdown.png

    A menu of available sizes is displayed. For example:

    sizes.png
  2. Select the sizes you want the button and buttonhole to be displayed in.

4

Clone by offset allows you to quickly and accurately add multiple copies of the already placed button and buttonhole.

To add multiple copies:

  1. Click Clone by Offset. The following dialog box is displayed.

    button-clone.png
  2. Type the values you want for:

    1. X, to set the horizontal distance from the item

    2. Y, to set the vertical distance from the item

    3. Copies, to set the number of copies you want

  3. Click Apply. The cloned buttons are displayed.

    For an example, click here.

5

Allows you to set the layer order of the object.

  • Click

    up-all.png

    to put the object to the top.

  • Click

    up.png

    to move the object up one layer.

  • Click

    down-all.png

    to put the object to the bottom.

  • Click

    down.png

    to move the object down one layer.

Actions - Button and Buttonhole in Different Locations

The following image shows an example of the Actions section when the button and buttonhole are assigned to different locations. Refer to the table below for details.

button-act-2.png

Label

Description

1

Displays the pieces to which the button and buttonhole are assigned to. Hover over a square and the following icon is displayed:

delete.PNG

.

Click to disconnect the part from the piece. Then do one of the following:

  • In the 2D window, click where you want the now disconnected part to be.

  • Press Esc to assign both parts to where the remaining unselected part is located.

2

Select or clear Buttoned according to how you want the button to display.

3

Click Position to have the button and buttonhole switch locations.

4

Click Inside to move the button and buttonhole to the inside of the piece. If inside, click Outside to move the button and buttonhole to the front of the piece.

5

By default, the button and buttonhole are displayed in all sizes. To change this:

  1. Click

    dis-drpdown.png

    A menu of available sizes is displayed. For example:

    sizes.png
  2. Select the sizes you want the button and buttonhole to be displayed in.

6

Clone by offset allows you to quickly and accurately add multiple copies of the already placed button and buttonhole.

To add multiple copies:

  1. Click Clone by Offset. The following dialog box is displayed.

    button-clone.png
  2. Type the values you want for:

    1. X, to set the horizontal distance from the item

    2. Y, to set the vertical distance from the item

    3. Copies, to set the number of copies you want

  3. Click Apply. The cloned buttons are displayed.

    For an example, click here.

7

Allows you to set the layer order of the object.

  • Click

    up-all.png

    to put the object to the top.

  • Click

    up.png

    to move the object up one layer.

  • Click

    down-all.png

    to put the object to the bottom.

  • Click

    down.png

    to move the object down one layer.

Clone by Offset Example

For example, assume you are working on a shirt, and have added one button and buttonhole at the top of the shirt front. You want to add five more, directly underneath, with 8 cm spacing. You would complete the dialog box as shown in the following image.

button-clone-ex.png

Button Pane - Materials

button-material.png
  • Click

    edit-shadow.png

    to edit the button and buttonhole materials. The button and buttonhole edit materials are displayed in the Context view.

    Note

    This has the same effect as clicking the button in the Resources tabs. For more information, refer to Editing Button Materials.

  • Click

    delete.PNG

    to delete the instance of the button from the piece.

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