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Context View

  This section includes information about the following user interface elements in the Context view: Animation Tab Export Tab Th...

Updated over 2 weeks ago
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This section includes information about the following user interface elements in the Context view:

Animation Tab

This tab has settings for playback, cameras, and simulation as described in the following tables.

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Playback Settings

Description

Frame Rate

Determines the FPS of the animation. The default setting is determined by the currently loaded avatar.

Click

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to display the available options, then click the option you want to use.

Playback Speed

Determines the speed of the animation playback. You can create a slow motion effect by choosing a number less than 1 or a fast forward effect by choosing a number greater than 1.

Click

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to display the available options, then click the option you want to use.

Preview

Determines how the animation preview is displayed.

Click

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to display the available options, then click the option you want to use.

  • Real Time. The default setting which skips frames to give accurate timing.

  • Frame by Frame. Doesn’t skip frames and so the transition is less smooth and may not show accurate timing, depending on computer performance

Cameras Settings

Description

Follow Avatar

By default, animated avatars move away from the center of the screen. This may make it difficult to find a good camera angle or position. Select this option to have the camera follow the avatar’s movement.

Motion

Determines the camera motion.

Click

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to display the available options, then click the option you want to use.

Orientation

Determines the orientation of the camera.

Click

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to display the available options, then click the option you want to use.

Note: Only enabled if a Motion other than the default is selected

Field of View

Determines the camera’s field of view. The lower the number, the closer the view. Adjustments to this setting are reflected in the 3D window.

Simulation Settings

Description

Re-simulate

Select this option if you want to re-simulate part of a clip.

For example, assume you have a clip of ten seconds length and you are happy with the first four seconds, but at that point feel the garment needs some 3D styling. To deal with this, you could do the following:

  1. Play the first four seconds of the animation (or drag the cursor on the Timeline to that point).

  2. Do whatever 3D styling you require.

  3. Select Re-simulate.

  4. On the Animation bar, click

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    .

    The animation sequence is recorded again from the selected starting point.

Use Inertia

Determines whether the animation takes account of inertia.

Export Tab

The Export tab includes different tabs for the different export output: Render and 3D.

Export whether as a render or 3D object does not add new animations, but does export existing recorded animations. For example, this means you can record only part of an animation sequence and export that part, perhaps for testing purposes.

For more information, expand the following:

Render Tab

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The Render tab includes the properties described in the following table.

Property

Description

Include Avatar

Determines whether the avatar is included in the render.

Media Output

Determines the output.

Click

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to display the available options, then click the option you want to use.

  • MP4

  • Animated GIF

  • Image Sequence

Render Type

Determines the type of render.

Click

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to display the available options, then click the option you want to use.

  • Normal Render

  • Ray Trace Render

Note: If you select Ray Trace Render, a Render Quality option is displayed. You can select Low, Medium, High, or Best for the render quality.

Background

Determines the background.

Click

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to display the available options, then click the option you want to use.

For Normal Render, the options are:

  • Solid Color - Adds a solid color background. Click the color thumbnail to display a color picker, then select the color you want for the background.

  • Show Environment - Shows the current 3D window environment.

For Ray Trace Render, the options are:

  • Environment HDRI - Uses the HDRI lighting selected for the 3D window.

  • Solid Color - Adds a solid color background. Click the color thumbnail to display a color picker, then select the color you want for the background.

  • Transparent - Adds a transparent background. Note: Only available for Animated GIF and Image Sequence output.

Render

Click to create the render.

3D Tab

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The 3D tab includes the properties described in the following table.

Property

Description

3D Format

Determines the 3D format.

Click

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to display the available options, then click the option you want to use.

aw-3d-format.png

Include Avatar

Determines whether the avatar is included in the output.

Garment Outside

Always selected and read-only.

Garment Inside

Select to export the inside of the garment.

Garment Thickness

Select to export the thickness (if any) of the pattern pieces.

Texture Format

Determines the file format used for textures.

Click

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to display the available options, then click the option you want to use.

  • PNG

  • TIFF

Image Size

Displays the current width and height in pixels. To change a value, type in the new figure. The values are linked so that a change of one automatically triggers a proportionate change in the other.

Export

Click to export the animation.

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