Exporting to Maya or Cinema 4D
When exporting a 3D object to Maya or Cinema 4D, the following settings are recommended:
3D Format: Autodesk FBX (fbx)
Garment Inside: selected
Garment Thickness: selected
Scale: x 1 (Keep as is)
Baked Textures: selected
File Format: PNG
Single UV Layout For All Pieces: selected
Square (0-1): selected
FBX Version: 2014/2015
FBX Type: Binary
Up Axis: Y
Use Pattern Piece Names: selected
To get the best results with an exported 3D object in Maya, the following are recommended:
For each material that doesn’t need transparency, go to Transparency and select Break Connection.
Go to each normal map node and change Color Space to Raw.
To get the best results with an exported 3D object in Cinema 4D, it is recommended to clear the alpha channel.
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