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Creating the Library File

Before creating the library file, add whatever additional fabrics you want to include. For each fabric, repeat the steps described in Adding Physical Properties and Adding Textures.

When ready to create the library file, take the following steps according to the software version you are using:

  1. On the Main menu, click File, then Save As. A file explorer window is displayed.

  2. Navigate to where you want to save the file.

  3. Type in the file name.

  4. Ensure Save as type displays Garment (*.bw).

  5. Click Save. The file is saved as a BW file.

  6. On the Main menu, click File, then Export. A file explorer window is displayed.

  7. Navigate to where you want to save the file.

  8. Type in the file name.

  9. Ensure Save as type displays Packed Database (*.bwdb).

    If you export a BWDB file, it means a user who imports the file has access to the complete fabric library, including physical properties, and not just the fabrics (and physical properties) actually used in that garment file. It follows that a user who wants access to the library should import the file, and not simply open it.
  10. Click Save. The file is saved with the fabric physical properties attached. Users can now import the file and access the library.

The fabric library is now complete.

 

As an alternative, you may find it more efficient to create a U3M asset library. To do this:

  1. Export the materials as a Packed U3M Library (*.u3ma).

  2. Use the Libraries Menu to import the library.

  3. For more information, refer to Creating and Adding Your Own Asset Libraries and Using the Libraries Menu.

The advantage of this approach is that the library is available from the Libraries tab (Resources tabs > Materials > Libraries) regardless of what garment you are working on.

 

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