3D Window and Ray Trace Rendering Output - What's the Difference?
The output in the 3D window is generated more quickly than ray trace rendered output. A ray trace render takes more time because it produces more detailed output that mimics how light works in real life and is much more realistic. Further, it adds information that isn’t seen in the 3D window, such as self-shadowing, environment shadows, color bleed, and more. The main difference is not so much in the explicit colors as the tones displayed with, for example, shadows darkening the image and color bleed having a subtle effect.
3D window output is quicker to display and is suitable for most workflow tasks.
Ray trace rendered output is more accurate and best for final design decision purposes.
For more information, refer to Rendering Overview
To set yourself up to do a ray-trace render, you will first need to configure your Ray Trace render engine in your VStitcher/Lotta preferences:
Ray Trace Rendering with V-Ray
Open VStitcher/Lotta
On the Main menu, click:
Edit (Windows)
VStitcher/Lotta (Mac)
Click Preferences. The Preferences dialog box is displayed.
Click the Rendering tab.
For Ray Trace Renderer, click
then click V-Ray
Select either Remote or Local
Click OK. Rendering with V-Ray is enabled.
Ray Trace Rendering with Blender
To do ray trace rendering with Blender:
Download Blender using the appropriate link:
Unzip the downloaded file and install Blender.
Note: The installation package includes the file readme.html. Refer to that file for Blender installation details.
Open VStitcher.
On the Main menu, click:
Edit (Windows)
VStitcher (Mac)
Click Preferences. The Preferences dialog box is displayed.
Click the Rendering tab.
For Ray Trace Renderer, click
then click Blender.
Ensure Local (Blender) is selected.
In Blender Path, click Browse. A file explorer window is displayed.
Navigate to the location of the Blender app, select it, and click Open. The path is added to your preferences.
If you are using an unsupported version, or Blender is installed in an unsupported location, you will be notified in your settings. Follow the directions in the notification to resolve the issue.
Click OK. Rendering with Blender is enabled.
Ray Trace Rendering with Render Street
To be able to ray trace render using Render Street, you must:
Set up an Account with Render Street
To set up an account with Render Street, go here: https://render.st/.
Edit the Application Preferences
For information about the rendering preferences, in Editing VStitcher Preferences, refer to Rendering.
Most users can skip the next part, which is only required for advanced users operating FTP uploads with Render Street.
For FTP Uploads - Configure Your Environment
If you are using FTP uploads with Render Street, you need the following information:
TCP Ports
Main port: 51225
Port range for passive connections: 49000 to 49999
Source URL/IP Address
ftp.render.st
Thereafter, follow the relevant instructions according to the type of ray trace output you want:
