You can configure various properties for each fabric in the application. However, you must use external software to edit fabric texture. For more information, refer to Editing Fabric Texture.
To edit a fabric:
Advanced Options
Label | Descriptions |
1 | Metalness Map representing the metallic aspect of the fabric. Includes a texture (image file).
Note: If Metalness Intensity is set to 1, the specular map has no effect. |
2 | Specular tint Map that adds the diffuse color to reflective areas on the material.
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3 | Sheen Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.
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4 | Sheen tint Map that adds the effect of reflections set by the sheen coming from behind the material.
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5 | Subsurface Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color. Use of this channel is the only way to achieve a diffuse color that is different from the specular color.
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6 | Clear coat Map representing another level of shininess, being an additional shininess/specular channel. Useful for 3D trims and especially shiny materials.
2022.1 and Newer In real life it is not possible to have both clear coat and subsurface simultaneously, since their sun ray reflection behavior is different they cancel each other out. The Unreal engine does not support such cases. Therefor with the Unreal integrated into 2022.1, when clear coat is applied with an intensity value higher than 0, it cancels subsurface. |
7 | Clear coat roughness Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.
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