However you create your own materials, this section describes how to name texture maps so that they are automatically imported along with the essential diffuse texture map.
To name a texture map for a material:
Note
If, for some reason, the texture maps are not loaded automatically, you can load them using the Image editor:
On the Resources tabs, select the material.
Go to the Context view, and click the thumbnail for the map you want to load. The Image editor is displayed.
Click Replace. A file explorer window is displayed.
Navigate to where the texture map is located, and select it.
Click Open. The texture map is loaded.
For information about adding materials, refer to: