Importing and Using Your Own Avatars
9 articles
Imported Avatars Overview
In VStitcher, you can import avatars, whether native VStitcher, scanned, or created in third-party software. Imported avatars can have ...
Setting Up an Imported Avatar
Note
If you're using an Alvaform, you should not require to do any setup.
If you are using an imported avatar other than an Alvaf...
Imported Avatar Requirements
Note
If you have purchased a 3D form/mannequin from Alvanon, you need to have the APF permission file to use the avatar in Browzwear a...
Poses and Imported Avatars
There are separate considerations about poses for imported avatars depending on whether the file is in FBX or OBJ format.
FBX Form...
Anchor Points and Imported Avatars
When you import an avatar into VStitcher, you normally need to assign anchor points. For more information, refer to Setting Up an Impor...
Switching Imported Avatar Textures
If you have different textures for an imported avatar, you can switch these in VStitcher by loading a different texture.
To load ...
Creating Custom Avatars
You can create a custom avatar by importing a parametric avatar and editing its parameters as required.
To create a custom avatar:
O...
Creating Avatars for Animation
There are many ways to create animation. For the purposes of animation in Lotta or VStitcher, you need avatars with enough keyframes t...
Creating Deformable Avatars
This section contains information about creating your own deformable avatars. It is intended for use by experienced 3D artists.
To crea...