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Switching Imported Avatar Textures

Switching Imported Avatar Textures

If you have different textures for an imported avatar, you can switch these in VStitcher by loading a different texture.

To load a texture:

  1. If the avatar whose texture you want to switch is already loaded and displaying in the 3D window, skip ahead to step 2. Otherwise:

    1. On the Resources tabs, click 3D, then Avatars. The Avatars tab is displayed with all available avatars.

    2. Double-click the imported avatar whose texture you want to switch. The avatar is displayed in the 3D window.

  2. In the 3D window, right-click on the avatar, then click Edit Avatar. The Edit Avatar pane is displayed.

  3. On the Edit Avatar pane, at Textures, click Click the drop-down. A menu is displayed with the available textures.

    Loading a texture

  4. Do one of the following:

    1. On the drop-down, click the texture you want to load. The texture is loaded.

    2. On the drop-down, click Import. A file explorer window is displayed. Navigate to the folder where the texture files are located, select it, and click Open. The textures are available to be selected from the drop-down.

  5. If you want to close the Edit Avatar pane, click Click to close the pane at the top left of the pane.


Editing Imported Avatar Textures

You can edit the texture for an imported avatar in Photoshop or other third-party photo editing software. For use in VStitcher, the texture file must comply with the following:

  • File name and file extension remain unchanged

  • File located inside a new folder.

For example, if your avatar uses a texture file named plain.jpg, to create a new texture, you will edit the original texture file to the new look. Once edited, save the file with the same name as the original texture. The file should be saved in a folder that only includes the edited texture files. Name the file as you would like the texture name to be displayed in the software.

Editing Browzwear Parametric Avatar Texture

It is possible to edit the new Browzwear parametric avatar textures. These avatars textures include Olivia, Lily, Sofia, Oliver, Leg and Two Legs, Joseph, Hand, Gabrielle, Faceless Male, Faceless Female, Charlie.

To edit these textures, first download the zipped folder of textures for the avatar you would like to edit. Note, the folder contains the nude and modest human skin options and the mannequin option. To create any solid or all over print texture, use the Mannequin option.

The texture options for the human look avatars consist of eight texture maps. For the eyes and skin, there are a diffuse, normal, and specular map. For the hair and lashes, there is only a diffuse map. To change the color of the eyes, skin, hair, or lashes, edit the _Diffuse.jpg, _diffuse.png or_diffuse.tif respectively. To adjust the texture of the eyes or skin, edit the _normal.jpg. To adjust the shine of the eyes or skin, edit the _specular.jpg.

Jpg avatar texture

The textures for Hand, Leg and Faceless avatars have up to three maps, diffuse, normal and specular. To change the color, edit the Diffuse.jpg. To adjust the texture, edit the texture normal.jpg. To adjust the shine, edit the Specular.jpg.

Jpg specular

To edit the textures:

  1. Unzip downloaded texture folder for the avatar.

  2. Identify the texture you would like to edit from the options.

    For example, there are three textures available to modify in the Sofia folder.

    Avatar skin options

  3. Rename the folder for the texture you would like to edit to the display name for the new texture.

    For example, if I would like to edit the Bright Skin Modest texture to have black hair, we can rename the Bright Skin Modest folder with the new name.

    Bright skin option

  4. In the newly named folder, open the texture map you would like to edit in a vector-based editing software and make the desired changes.

    For example, clicking into the folder we renamed, we will proceed to edit the Female_Hair_Bun_Diffuse.png

    Jpg diffuse

  5. Save over the original texture and keep the same name. The texture file name must be the same for the new texture to work properly.

  6. Keep the file type the same as the original texture.

    For example, if you altered the texture in a editor and another layer was created or the background layer was unlocked, you will need to flatten the image to be sure it saves as the original file type.

    • DO NOT save any other file but the avatar textures with their original name and file type within the avatar texture folder. Doing so will corrupt the texture and make it unusable in the software. If another file format is accidentally saved in the folder, delete it before continuing.

  7. Repeat step 3 – 6 for any other texture maps you would like to update.

  8. Follow the steps to load a texture. To load a texture:

If you would like to edit a texture you created, first delete the uploaded texture from the textures dropdown menu using the X next to the texture name, then re-add the adjusted texture.

Edit avatar

When exporting a VSA of that avatar all textures are saved to the avatar export. This means that if you create a custom texture and export the VSA for another user to import, the user will receive the custom texture on import.

© Browzwear Solutions Pte. Ltd. 2018-2024. All rights reserved. Legal Notices.

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