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Editing Fabric Properties

  You can configure various properties for each fabric in the application. However, you must use external software to edit fabric texture...

Updated over 2 weeks ago
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You can configure various properties for each fabric in the application. However, you must use external software to edit fabric texture. For more information, refer to Editing Fabric Texture.

To edit a fabric:

Advanced Options

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Label

Descriptions

1

Metalness

Map representing the metallic aspect of the fabric. Includes a texture (image file).

  • The thumbnail is an image. A metalness map image is a grayscale image.

    • Black: no effect (Intensity of 0)

    • White: maximum effect (Intensity of 1)

    Click the thumbnail to display the image editor.

  • In Intensity, drag the slider or type in a number from 0 (none) to 1 (maximum) to set the metallic amount.

Note: If Metalness Intensity is set to 1, the specular map has no effect.

2

Specular tint

Map that adds the diffuse color to reflective areas on the material.

  • In Intensity, drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of specular tint.

3

Sheen

Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.

  • In Intensity, drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of sheen.

4

Sheen tint

Map that adds the effect of reflections set by the sheen coming from behind the material.

  • In Intensity, drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of sheen tint.

5

Subsurface

Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color.

Use of this channel is the only way to achieve a diffuse color that is different from the specular color.

  • The left thumbnail is an image. Click the thumbnail to display the image editor.

  • The right thumbnail displays the subsurface color. Click the thumbnail to display the color picker. The color and the texture combine using Multiply blend mode. For more information, refer to Color Blending Modes.

  • In Intensity, drag the slider or type in a number from 0 (none) to 1 (maximum) to set the strength of the effect.

6

Clear coat

Map representing another level of shininess, being an additional shininess/specular channel. Useful for 3D trims and especially shiny materials.

  • In Intensity, drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of shininess.

2022.1 and Newer

In real life it is not possible to have both clear coat and subsurface simultaneously, since their sun ray reflection behavior is different they cancel each other out. The Unreal engine does not support such cases. Therefor with the Unreal integrated into 2022.1, when clear coat is applied with an intensity value higher than 0, it cancels subsurface.

7

Clear coat roughness

Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.

  • In Intensity, drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of roughness.

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