You can edit the zipper materials, including assigning different fabrics, seams, and colors, in a similar way to other materials.
To edit zipper materials:
If the Materials tab is not already open, on the Resources tabs, click Materials.
On the Materials tab, in the Trims section, in Edge Assignable, click the zipper. The zipper properties are displayed in the Context view.
Edit the properties as required.
Name and Physics
Parts of the zipper, each with an image thumbnail and color thumbnail. Exception: If you select the Single Color option, only one color thumbnail is displayed. For more information, refer to Single Color. The selected zipper part is highlighted in blue.
Click the color thumbnail to open the color picker, and select the color you want.
Image of the face and the back of the part, if applicable. For example, the following image is of closed teeth.
The selected image is highlighted in blue. The selected image determines which visual properties are displayed in the relevant sections.
Note: Puller, Pull Cord, and Stopper only have a face.
Transparency - the amount of transparency the part is to display, expressed as a percentage. The default is 0%.
Map representing the shininess aspect of the material; how reflective it is. Includes a texture (image file).
Map representing the roughness aspect of the material; the surface irregularities that diffuse light. Includes a texture (image file).
Map representing the bumpiness of the material. Includes a texture (image file).
Map representing the 3D geometrical aspect or thickness of the material, and is used to create realistic depth effects. Includes a texture (image file) and depth. Effective in ray trace renders.
Toggle to display additional visual properties. For more information, refer to Advanced Options.
Workmanship or Information, depending on the part selected
You can add additional production information here, if necessary. Text entered here is available as JSON data when a tech pack is created. The data is not available by default, and requires creation and operation of an external script to extract it.x
Map representing the metallic aspect of the fabric. Includes a texture (image file).
Note: If Metalness Intensity is set to 1, the specular map has no effect.
Map that adds the diffuse color to reflective areas on the material.
Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.
Map that adds the effect of reflections set by the sheen coming from behind the material.
Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color.
Use of this channel is the only way to achieve a diffuse color that is different from the specular color.
Map representing another level of shininess, being an additional shininess/specular channel. Useful for 3D trims and especially shiny materials.
Clear coat roughness
Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.