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Editing Trim Texture

Editing Trim Texture

Editing 3D Trim Texture Maps - 2020 September Edition and Newer

You can now add, replace, and externally edit the texture maps for all PBR channels for 3D trim items. For more information, refer to Editing 3D Trim Texture Maps.

You can edit the texture of trim in external software such as Photoshop, Illustrator, Gimp, Corel Draw, or Paint.

Options other than add, externally edit, and replace texture maps are not supported for 3D trim items.

You must specify the external software in your preferences. For more information, refer to Images & Colors.

To edit trim texture:

  1. If the Materials tab is not already open, on the Resources tabs, click Materials.

    Materials

  2. If not already open, click the Garment tab.

    Garment tab is open

  3. Go to the Trims section.

  4. Click the trim whose texture you wish to edit. The trim properties are displayed in the Context view.

  5. Go to the Context view. Two sides - Face and Back - are displayed. The selected side is highlighted in blue. By default, Face is selected. Click to select a side. Ensure you are editing the correct side.

    Texture face and back

  6. To edit the texture of the selected side, go to the map whose texture you want to edit, and click the thumbnail.

    For example, to edit the diffuse texture, go to the Diffuse map and click the thumbnail.

    If there is no existing texture file, a file explorer window is displayed. You can navigate to the location of the file you want to use for the texture.

    If there is an existing texture file, the image editor is displayed.

    Editing 3D trim texture maps

    To expand the editor, click Expand the editor. To collapse the editor, click X.

  7. To replace the texture file:

    1. Click Replace.

    2. Navigate to the location of the new texture file, select it, and click OK.

  8. To edit the texture file in external software:

    1. Click Edit externally. The file is opened in the image editor specified in your preferences.

      The UV map of the 3D object controls how the image layout appears on the object, such as the scale, shape, and repeat. The UV map information is created when the 3D object is created in a 3D modeling system. This means the UV layout will vary across different 3D objects. For more information and recommendations on editing the image if you are unable to edit the UV, refer to this community post.

    2. Edit the file as required.

    3. Save the file.

  9. Return to VStitcher to view the changes.

For more information, refer to Image Editor.

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