Previously, the texture maps for all channels of 3D trim were disabled. Now editing these is enabled and you may edit the properties.
For more information, refer to Editing Trim Texture.
To edit 3D trim properties, including texture maps:
Advanced Options
Label | Descriptions |
1 | Metalness Map representing the metallic aspect of the material. Includes a texture (image file).
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2 | Specular Tint Map that adds the diffuse color to reflective areas on the material.
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3 | Sheen Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.
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4 | Sheen Tint Map that adds the effect of reflections set by the sheen coming from behind the material.
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5 | Subsurface Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color. Use of this channel is the only way to achieve a diffuse color that is different from the specular color.
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6 | Clear Coat Map representing another level of shininess, being an additional diffuse channel. Useful for 3D trims and especially shiny materials.
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7 | Clear Coat Roughness Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.
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