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Editing 3D Trim Texture Maps

  Previously, the texture maps for all channels of 3D trim were disabled. Now editing these is enabled and you may edit the properties. F...

Updated over 2 weeks ago
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Previously, the texture maps for all channels of 3D trim were disabled. Now editing these is enabled and you may edit the properties.

For more information, refer to Editing Trim Texture.

To edit 3D trim properties, including texture maps:

Advanced Options

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Label

Descriptions

1

Metalness

Map representing the metallic aspect of the material. Includes a texture (image file).

  • The thumbnail is an image. A metalness map image is a grayscale image.

    • Black: no effect (Intensity of 0)

    • White: maximum effect (Intensity of 1)

    If there is an image, click the thumbnail to display the image editor. For a 3D trim, the image editor supports editing the image in external software and replacing the image. Other transformation and tiling settings are disabled. For more information, refer to Image Editor.

    If there is no image, click the thumbnail to add one. A file explorer window is displayed. Navigate to the location of the texture file, select it, then click Open. The thumbnail reflects the newly selected image.

  • Intensity

    Drag the slider or type in a number from 0 (none) to 1 (maximum) to set the metallic amount.

    Note: If Metalness Intensity is set to 1, the specular map has no effect.

2

Specular Tint

Map that adds the diffuse color to reflective areas on the material.

  • Intensity

    Drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of specular tint.

3

Sheen

Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.

  • Intensity

    Drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of sheen.

4

Sheen Tint

Map that adds the effect of reflections set by the sheen coming from behind the material.

  • Intensity

    Drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of sheen tint.

5

Subsurface

Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color.

Use of this channel is the only way to achieve a diffuse color that is different from the specular color.

  • The left thumbnail is an image.

    If there is an image, click the thumbnail to display the image editor. For a 3D trim, the image editor supports editing the image in external software and replacing the image. Other transformation and tiling settings are disabled. For more information, refer to Image Editor.

    If there is no image, click the thumbnail to add one. A file explorer window is displayed. Navigate to the location of the texture file, select it, then click Open. The thumbnail reflects the newly selected image.

  • The right thumbnail displays the subsurface color.

    Click the thumbnail to display the color picker. The color and the texture combine using Multiply blend mode. For more information, refer to Color Blending Modes.

  • Intensity

    Drag the slider or type in a number from 0 (none) to 1 (maximum) to set the strength of the effect.

6

Clear Coat

Map representing another level of shininess, being an additional diffuse channel. Useful for 3D trims and especially shiny materials.

  • Intensity

    Drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of shininess.

7

Clear Coat Roughness

Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.

  • Intensity

    Drag the slider or type in a number from 0 (none) to 1 (maximum) to set the amount of roughness.

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