Using Materials
9 articles
Introduction to Materials
In VStitcher and Lotta, materials are:
Fabrics - core material forming the pattern pieces.
Seams - images that are attached to,...
Adding MaterialOverviewMaterials are an essential part of building realistic and production-ready garments in VStitcher. You can import fabrics, trims, s...
Changing Material Type
When designing, you might need to change the category of imported artwork to trim, or the other way around, so that the material is ...
Assigning Material to the Inside of a Garment
You can assign the face of fabric or seam material to the inside of a garment.
To assign material to the inside of a garment:
Dre...
Material Blending
Note
You must enable enhanced layer blending to use this feature.
To enable enhanced layer blending:
On the Main menu, click Garme...
PBR Support
PBR (Physically-Based Rendering) is a modern technology which delivers more realistic real-time and ray-trace output.
Support for PB...
U3M
Unified 3D Material (U3M) is an open source file format for materials, developed by Browzwear and Vizoo, including physical properti...
Jeanologia Integrations
There are two ways to integrate with Jeanologia:
Integrating using the Jeanologia Service
Integrating using the Open Platform
...
External Drawings
External drawings are drawings or designs - artwork - created in Adobe Illustrator.
To create an external drawing:
Open Adobe Ill...