You can configure various properties for each seam in the application. However, you must use external software to edit seam texture. For more information, refer to Editing Seam Texture.
To edit a seam:
Advanced Options
Label | Descriptions |
1 | Metalness Map representing the metallic aspect of the seam. Includes a texture (image file).
Note: If Metalness Intensity is set to 1, the specular map has no effect. |
2 | Specular tint Map that adds the diffuse color to reflective areas on the material.
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3 | Sheen Map that adds the natural behavior effect of light coming from behind the material. It is used to create a velvet like appearance of materials.
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4 | Sheen tint Map that adds the effect of reflections set by the sheen coming from behind the material.
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5 | Subsurface Map representing the effect of light scattering inside an object, being an additional diffuse channel. Useful for translucent materials. Includes a texture (image file) and a color. Use of this channel is the only way to achieve a diffuse color that is different from the specular color.
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6 | Clear coat Map representing another level of shininess, being an additional shininess/specular channel. Useful for 3D trims and especially shiny materials.
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7 | Clear coat roughness Map representing the level of roughness of the clear coat channel. This is a very precise, fine tune effect which is not as readily visible as other channels.
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Converting Existing Vector Artwork in Garments
When you open a file with an existing Ai graphic, you are prompted with the option to convert to vector format.
To convert existing Ai/SVG seam material to vector:
If the Materials tab is not already open, on the Resources tabs, click Materials.
If not already open, click the Garment tab.
Go to the Seams section.
Hover over the seam you want to convert and click
. A menu is displayed.
Click Convert to Vector. The graphic is converted to vector format.
Note
You can also convert vector back to raster using the same procedure but clicking Convert to Raster on the menu.